Divinity: Original Sin 2

Divinity: Original Sin 2

Overlord - Necromancy
588 Comments
Wojtek 19 Dec, 2021 @ 12:03pm 
anyway to give skills to the summons via pak extracting?
🖤Bella🖤 12 May, 2020 @ 10:28pm 
Nothing feels more badass than crushing the heart of a voidwoken and instantly killing them
Crispy Cardello 4 May, 2020 @ 7:51pm 
Looks sweet I love Momonga
UmbrousDandy 28 Feb, 2020 @ 6:09pm 
where are the goats?
momoka 24 Nov, 2019 @ 7:18am 
its amazing to see overload,the main reason o ply this game is overlord:)
𝓢𝓵𝓪𝓳𝓶𝔂𝓴 20 Sep, 2018 @ 7:20am 
please made DE version of this mod
Sin 11 Sep, 2018 @ 1:45pm 
DE PLS!!!
Hadji* 2 Sep, 2018 @ 1:52pm 
DE please ^^
Stinky Rat 4 Jun, 2018 @ 4:42pm 
Can i buy the spells somewere? Or do i have to craft them all?
Pitt-Bull_Bytes 6 May, 2018 @ 7:20pm 
i see you left it open for the public. desgun, i still hope for you, even if you are no longer working on the mod
Jessy CCC 23 Apr, 2018 @ 9:39pm 
great
Razor 17 Apr, 2018 @ 9:33am 
@TJ fixed it mate.

Since I can't update the original thread and it's kinda a pain in the buttocks to put a new link everytime in comment section, I've created a new page for the mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1363833494
Teej 16 Apr, 2018 @ 9:26pm 
Awesome mod!
The only problem I have is that I am not able to create the skillbooks...
After putting in the ingredients I the Invalid Combination Failure.
Do I have to find the receipes? If so where are they found?
I know I can buy the books I have already bought a few but wondering how to craft them...
Thanks
Optimus Prime 16 Apr, 2018 @ 8:11am 
cool
Razor 16 Apr, 2018 @ 6:41am 
@Nagito off the player's level, not scaled with weapons nor skills (basically how bleeding works)
VEXUS 15 Apr, 2018 @ 9:56pm 
What does crush heart scale off of?
Terrarius 15 Apr, 2018 @ 8:38am 
Shouldn,t he be lv100 right from the start and oneshot everything with his most basic spells while taking no damage from anything thanks to his high tier nullification?
Razor 14 Apr, 2018 @ 6:26am 
@Kratos105 Apparently by making the summons controllable (unmark them as totem) the game recognizes them as proper summons, which max summon is a random number for different characters, I've increased the maximum summons for Player characters from 1 to 25, that should do the trick.

New Link:
https://drive.google.com/open?id=1YidUtNm4-tKemXJbPMR6gU0rta5QV7DE
kratos105 13 Apr, 2018 @ 7:35pm 
@Razor i seemed to have run into a bug i can only summon one minion at a time i use to be able to summon as much as i wanted before i deleted my old necro mod and pasted in the new one you provided in that link did i do things correctly.
Razor 11 Apr, 2018 @ 2:30pm 
Forgot to mention,
The two new skillbooks recipes

----------------------------------------------------------------------------------------------------------------------------------
Summon Lesser Skeleton Archer
Any Necromancy-Book, Any Summoning-Book, 1x Poison Arrow.

----------------------------------------------------------------------------------------------------------------------------------
Raise Greater Skeleton Archer

Crafting-Recipe: Any Necromancy-Skillbook, Any Summoning-Skillbook,1x Summon Skeleton Archer Skillbook, 1x Human Skull, 1x Summon Lesser Skeleton Archer Skillbook.

Razor 11 Apr, 2018 @ 2:16pm 
Yes, there is a bug with the game AI (the summons were marked as Totem, never intended for mobile units) that caused the summons to attack friendly units and sometimes get stuck in fights, so for now, controlling them seems like the best solution.
cybercomplex 11 Apr, 2018 @ 1:03pm 
um the update suppose to make the summons active control instead on ai control?
Razor 11 Apr, 2018 @ 11:30am 
So I've updated the mod, but due to some Divinity Engine/Workshop porblem I can't upload the original file to the workshop.

Here is a download link, just copy it to
C:\Users\XXX\Documents\Larian Studios\Divinity Original Sin 2\Mods

https://drive.google.com/open?id=1pzncgrCgsxGLjPafegaDAgCk-7PLXQhc

XXX is your PC name.

The changes include minor bug fixes, skill icon/effect/stat improvement, added unused content (e.g. Greater Skeleton Archer)

I'll try to improve the mod in the future with some "Overlord Inspired" skills, maybe even restart everything from the scratch, meanwhile feel free to report any new bugs you may still encounter, I've fixed all I could find/test.
FamounsDragonBorn 10 Apr, 2018 @ 10:05pm 
Hello thanks for making.such a great mod!!!
By the way if i want to translate your mod into chinese, is it ok?
BishopGT 10 Apr, 2018 @ 1:07pm 
thanks for the wonderful c o n t e n t :yazdsmile:
Tiberia 8 Apr, 2018 @ 4:03am 
OHh I really do love overlord if it wouldn't be too much to ask could the next Class be a Lizardman Class? You know the Lizard Cursh Lulu the Priest? With Overlord priest Skills or better Zazas skills. ^^
Decorated Democracy Officer 5 Apr, 2018 @ 4:43am 
That'd be amazing, Razor. :D
Razor 5 Apr, 2018 @ 3:50am 
I've been scavanging the mod to use it in my GM campaign for a while now, I can say I'm pretty familiar with it's data, added you on steam, I can fix the bugs/make it compatible over this weekend. #NoLife
Desgun  [author] 28 Mar, 2018 @ 4:14am 
Hey there,

no, I just got send to another vet who should look over it, they gave up on it. I am pretty much just wandering from one vet to another and showing my data.


I will try to update the mod to make it compatible(Yes, try, I am not sure if the engine still works with it considering the changes it went through and the amount of bugs it had).
Then I will upload the project data for others to do whatever they want with it. I just don't have any time for the mod anymore.
Pitt-Bull_Bytes 7 Mar, 2018 @ 7:21pm 
its been two months since i posted. fdid they found out what it was?
TheDevilNextDoor 7 Mar, 2018 @ 6:09pm 
where do you acquire the more advanced spells?
Decorated Democracy Officer 6 Mar, 2018 @ 5:47am 
Yo, we need some updates on this.If you've abandoned it, just do us the favour of making it compatible with the current version of the game.
CornGhost 3 Mar, 2018 @ 8:17pm 
How do you unlock the skills?
SirJbacEsqVII 3 Mar, 2018 @ 4:52am 
does anyone know when the next update will be is me and my mate are play though 1st play though and we cant play at all and its down to this mod if we play with out the mod on the game works but half of our game e.g. spells are there the mod is great be just needs update to work with curret patch and that would be great but does anyone know when its comming??
Beast_of_Bray_Rd 1 Mar, 2018 @ 3:25pm 
So I looked everywhere but cannot find a mod like this that animals. Do you think you cold do that next?
Slim Sic 1 Mar, 2018 @ 6:51am 
@Desgun are you ever going to do anything else with this mod? lol last update ... Oct 29th 2017 and its not even done. Quit using it cause no updates
Digan 27 Feb, 2018 @ 1:18pm 
Hey @Desgun Any way u can make a mod like this with summons but druid themed?? as in, have same style of summons but animals, so like wolfs, tigers, dragonlings and stuff like that ^^ and maybe some elemental spells from earth,air,water,fire schools :) that would be pretty dam epic because this mod is siiiiiiiiiiick :D
AndKnow 26 Feb, 2018 @ 2:00am 
where i can buy the skillbooks =-=
Shiro 25 Feb, 2018 @ 11:54pm 
OMG GJ BRO!
Freaky Ollie 25 Feb, 2018 @ 10:17pm 
Niceeeeee mod!! U r really cute and look like a gay~~~~~~~~~lol
simmerdown 18 Feb, 2018 @ 12:38pm 
Death Knight ;)
MoogleTheGodKing 17 Feb, 2018 @ 11:47am 
Is there any way you can add the SUMMON tag to the summons to make them compatible with helane- buff all summons? i think it would be very funny to see a necrofire bone hand.
Wulfgart 17 Feb, 2018 @ 4:51am 
Hey Desgun, hope you doin okay so ther is a mod that came out recently Helaene - Buff All Summons, is it possible to make it compatible with summons from your mod? Helaene says that you can buff only those with prefix SUMMON. Thanks in advance!
FAT WANZER 14 Feb, 2018 @ 8:34am 
@Desgun i tried harder difficulty than normal and the ai teleport my mines back to my party so yes hey became smart XD
Desgun  [author] 14 Feb, 2018 @ 7:31am 
@Telleqwin

It should, yes. But I didnt know higher difficulty increases the AI. :D
Qwinnabon 14 Feb, 2018 @ 4:53am 
Desgun-sama Quick question since the spoopy skerringtons are using the same AI config as that of the enemies would a higher difficulty that results in smarter AI for the enemy also affect the skerringtons ?
Wenqu 11 Feb, 2018 @ 7:58am 
I can,t craft this skillbook, combining Any Necromancy-Skillbook and Silencing Stare Skillbook don't work ,and craft plague skillbook not Stare Of The Overlord Skillbook.

9. Stare Of The Overlord - Mid-High-Level CC spell which deadly terrifies enemies in a wide area.
Temporary - The animations are quite unfitting, sadly I am not able to add better animations... since I am not an animator. I hope to somehow find better ones in the future, I am sorry.
AP-Costs: 2
CD: 6
Crafting-Recipe: Any Necromancy-Skillbook, Silencing Stare Skillbook.
Lucifer Verone 7 Feb, 2018 @ 12:34pm 
Will you ever add the Overlord Armor set to the game?
Slim Sic 6 Feb, 2018 @ 1:00pm 
This mod is great, however couple questions.

1. Why doesn't the greater skeleton warrior have the talent "oppertunist" but the regular skeleton warrior does? I don't think this talent makes it OP by any means, and i feel the greater warrior lacks some damage anyway.

2. What is the deal with this grasp heart move? I tried to craft it, instead i got crush grasp heart. In your discription about the move, you are supposed to set pressure heart with grasp heart and then use crush grasp heart afterwards? How do i get the skill grasp heart? The recipe makes "crush grasp heart" not grasp heart

So far, only seen the lich do fireballs, terrify, and raise 4 lesser warriors

yes i am playing with more monster spawns, monster madness, and even monster scaling to my same level.

negative burst is ok. needs a buff since im doing all physical damage anyway and since its a 4ap cost needs to be worth it. Barely use the skill.