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RimWorld

[FSF] Complex Jobs (Legacy Version)
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Update: 11 Jul @ 9:27am

- The 1.6 version of Complex Jobs has been merged with the Legacy Version. For change logs from 1.5-1.6 check through the change log on Complex Jobs.

Note: You should be able to safely switch from Complex Jobs to the Legacy version if Complex Jobs has not updated since its version update right after the Odyssey release date. If you do not have the optional Snow Clear worktype enabled you should be able to switch over from a version as early as July 2 which is when the Vanilla Expanded Fishing Worktype was adjusted. If you did not have Vanilla Fishing Expanded enabled then you should be able to go even further back to June 12 when the initial 1.6 update was released.

Update: 12 Apr, 2024 @ 2:37pm

- Fixed an error with the Vanilla Expanded Genetics patch, the worktype name was wrong.
- Moved Take Bioferrite Out Of Harvester from Anomaly DLC in Maintenace to Production. Reason: Fits the worktype.

Update: 11 Apr, 2024 @ 3:23pm

- Updated to 1.5 using the newest 1.5 version from Complex Jobs.

Update: 7 Dec, 2022 @ 4:54pm

Update on 12/8/2022 10:54:38 AM.

- Updated the patch for Misc Robots because the fix caused issues with Misc Robots++ due to the change they made.

Update: 3 Dec, 2022 @ 1:58pm

Update on 12/4/2022 7:58:48 AM.

- Updated the patch for Misc Robots because something was changed for some reason.

Update: 27 Nov, 2022 @ 4:37am

Update on 11/27/2022 10:36:58 PM.

- Removed the Medieval variant of Complex Jobs. It requires a complex rework with the addition of child work types and mechanoids.

Update: 25 Nov, 2022 @ 3:04pm

[Auto-generated text]: Update on 11/26/2022 9:04:28 AM.

Update: 25 Nov, 2022 @ 1:58pm

Update on 11/26/2022 7:58:28 AM.

- Updated the patches for Misc Robots and Misc Robots++ because things were changed after I made the patch.

Update: 23 Nov, 2022 @ 1:58pm

Update on 11/24/2022 7:58:26 AM.

- Added support for Alpha Genes.

Update: 22 Nov, 2022 @ 2:28pm

Update on 11/23/2022 8:28:54 AM.

- Ported over changes from Complex Jobs. Nothing in this update should cause issues to current saves for people who normally suffer issues from updates. However if there is an issue please notify me immediately and I'll fix it.



- Added a new option with Vanilla Expanded Framework which is off by default, Mechanoids Are Capable. This option allows mechanoids to do tasks they couldn't normally do such as brewing, stripping corpses etcetera.
- Added optional work type Mechanoids.
- Reordered Mechanoid tasks to prioritise creating and maintaining mechanoids before spending time crafting. Gestate > Repair > Subcore Encode. This way new mechanoids are put in to gestate first providing resources are around. Then existing mechanoids are repaired and finally new components are put together to make more mechanoids.
- Updated patches for Misc. Robots and Misc. Robots++ so they function again. I also added support for the optional work types.
- Updated patch for Vanilla Factions Expanded Mechanoids.