Space Engineers

Space Engineers

ST - OKI weapons collection (Deveopment on hold till further notice)
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Update: 4 Feb, 2018 @ 2:54am

like the 45, the 122 now only shoots particle based projectiles and doesnt have acess to the missile base projectiles
to clarify:
- 45mm fixed (only fixed) cannot shoot HE
- 122mm fixed (and only fixed) can only shoot HVAP
- gimbal and turrets can still shoot all ammos.

Update: 3 Feb, 2018 @ 12:22pm

Last patch notes.
- rebalanced production times for all ammo.
- tweaks to costs of some 7mm ammo.
SE major visual update specific notes
- adjusted all bullet class sizes (less laser looking, easier to tell ammo size)
- adjusted tracer colours (inverted colour sceme to look ebtter since HEs are all rocket models)
- reduced tracer colour brightness (less pew pew laser)

Update: 12 Jan, 2018 @ 3:05am

Update: 6 Dec, 2017 @ 4:14am

NEW UPDATE!
- adjusted oki models textures to better match stock game (sadly cant do a full retexturing tho)
- adjusted tracer rbightness so they dont lok QUITE like lasers
- rebalanced damage again, i think, to game changes. getting hard to keep track how often keen changed armor values last few weeks.
- NEW THUMBNAIL!

Update: 20 Nov, 2017 @ 5:59pm

Last patch notes.
- increased recoil of wepons
- added 122 turret for small ships
- changed model and increased size of 50mm small ship turret
- rebalanced (largly buffing) the HP of all turrets towards ingame armor values
- larger and slower shells can now be intercepted by point defence
- HE shells may now proxy detonate on interceptable munitions
- ap shells are now slightly faster then he (but MUCH slower then HVAP)(exept on 14mm due to small caliber and shell weight)
- all wepons now consume small amounts of power
- adjusted firing angles for some turrets
- MAJOR rebalancing of wepon damage due to last update seeming to make explsives do 1/20th the damage and armor be 1/5th as effective
- the anti material rifle now uses 23mm ammo instead of 14
- added headshot damage multipliers to smaller caliber weponry

CAUTION: 50mm small ship turrets are now larger and may break existing desighns, if you want to keep the same ship desighn switch to the small 23mm turret.

Update: 27 Oct, 2017 @ 6:17pm

UPDATE: fixed type preventing realistic sound for the 122 from playing.

also i physicaly dont think i could have any more unecesary programms for simple tasks. the only think stopping all my goals for this mod being done by next week is the time it takes to find the dam info i need to do so becouse none is provided or what is provided is out of date or irellevent to me.

Update: 25 Oct, 2017 @ 1:50pm

Update: 25 Oct, 2017 @ 1:47pm

Update: 25 Oct, 2017 @ 8:40am

Last patch notes.
- added new ammo type to all wepon calibers (2 new for 122 if you wish to count missile and 122 as same ammo)
- added particle effects and sound to damaged oki weapons and turrets
- 'fixed?' creating of ammo providing way to much yeild for the cost of blueprint.
- added full set of arcade and realistic sound profiles to oki weapons
- added custom icons to all ammunition.
- rebalanced all ammo (aka, nerfed the shit out of it) towards stock game ammo damage and armor hp

Update: 22 Oct, 2017 @ 10:40am