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Gives me some ideas...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=429053416&searchtext=
Also, if i try and place the single cannon version of the 45x186, it places the quad
203 mm fixed cannon explodes itself
projectile seems to get stuck in the model and explodes
hope u can fix
thnx
i havent found a way to set the default targeting range so itss till 6,7,800 depending on the wepon but if you go into the console they should all be abel to be racked up to jenerally just below the maximum range of the shortest range ammo the wepon cna fire (giving advantage to manual fire) i think the ranges are 1km to 5km for AIs
AI maximum targeting range 800m for all turrets
I have tested it in new world with only this mod
sorry for my bad english
as im not getting a spam of the same issue (however i belive your having the issue) i cant be asked to currently fix my broken SE game files (i know how its just effort at this point). im not stopping support of this mod its just support is delayed untill a major issue presents itself that actually breaks the mod (at this point, i belive such an issue cna only arise from a game update tho).
@macK54 - please do test #1, start a BRAND new world with ONLY this mod loaded and recreate the issue
@Milord - its not a stat i displayed the guns should haev recoil, try the above test, maybe load in creative and make a lightweight ship that is literally just a cockpit, reactor, and a few doesn cannons. im pretty sur eyour ships are just too heavy or have to much thrust to care about the wepons recoil.
also some things, when it comes to versioning, i wouldent want to do as there is no point in the mod if there are similar mods or that defeat the purpose (like asking to remove variouse ammo types or wepons). in the future ill likely end up even changing the models for the stock wepons as having that amny verisons of the same thing was always somethign i intented to change with this mod from the start. (i can understand how this may affect survival games in progress if youve been playign withought the mod but i cant really balance for that.)
thanks for reading the ocmments and running through the usual tech support stuff every modder has to repeat however you coulda saved yourself time if you read the description.
the mod turns the elite rifle into a rocket launcher and the precice rifle intoa 23mm anti-material rifle.
and i cna garuntee that first mod you linked SHOULD cause issues with this one as it changes ammos wepons sues and ammo properties, same thing my mod does. whatever you laod first should take prority but since mines abit larger itle likely cause issues wiht my mod if that ones laoded befor, or completly make that mod mute if mines laoded befor.
due get abck to me if turrets after run time is an issue as i had an issue wiht 122 and 50mm turrets for small ship manuall controll crahsing the game but a keen dev made a comment earlier saying they were going to implement a method to atleats stop the crashing from the bug. (as i am unable to fix said bug)
From a small test I did early by installed a small ship weapon on a fighter I can confirm that small ship weapons may work but it was only the quad 23x152mm cannon. That was with those other mods installed. I noticed large ship/station weapons wasn't working, again same weapon quad 23x152 cannon.
Gonna start a test world and see if this mod by itself works. If it does then I'll start adding those mods above one at a time to see if it alters anything. I am suspecting the very first mod in the list above.
Only other thing I can think if is that I need to change the load order around, maybe placing this mod higher in the list above all others.
Though I thought that only affects turrets and not hand weapons.
Other mods I have in my list that are installed are
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1197416087
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1200017536
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1094782067
only other mod that adds weapons is the Azimuth megamod
Those 4 at the bottom of the list I do not think affect vanilla weapons. I could be wrong though.
lol I understand wholeheartedly about needing to wake up and letting coffee kick in
- are you playing with ANY other mods that MIGHT effect the stock wepons?
- have you tried running with JUST this mod in a new world? (just to test the above and other problems)
- turn it off and on again, ect, ect. just woke up so coffe needs to kick in befor i go through the usual tech support stuff.
- pretty much know whats causing the 50mm and 122mmm turrets to crash the game
- but i cant fix it.
this is a cause fo the last update breaking the okim 122 and 50mm small ship only turrets.a as okim doesnt want to give away the origional models (which is acceptable) the only fix now is to remake all the models, which i dont mind doing, but univerisyt is starting its ramp up now so i wont have the aptience to remake ALL the models for all the weaponry to the quality of the stock wepons like i want. so. yall gonna have to wait unless someone steps up to do it for me. ETA on when it may get done i would say is 5-6 months so... for now... just gonna have to live wiht those 2 turrets not ebing able to be manually controlled. if it ends up crashing servers ill see if i can disable the manual controll button but if not im not going to be bothered.
any other minor issues i will continue to support and fix in the meantime.
1.go into a survival world (not creative survival)
2.build small ship 122 mm turret,
3. try to manual control.
4. crash
only have this mod loaded in the world, i chose the earth easy start to so i have the resources.
and i cannot regreate the issue with the 122mm turret. if anyone else has the problem (preferably with steps to replicate) ill give it a deeper look.