Total War: WARHAMMER II

Total War: WARHAMMER II

Cataph's Southern Realms (TEB) 2.0
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Update: 7 Oct, 2020 @ 12:15pm

NEW UNITS
- Cranequiniers: mounted crossbowmen for all teb factions. Before you ask, what they don’t get on lord red line they get on the tech tree, like the Duellists.
- Irranan Hillmen: javelin skirmishers for Estalia. Buffs on tech tree.
- gonna write a design post.
THANKS TO WOLFREMIO FOR THE CRANE'S ANIM SET
THANKS TO CHAOSROBIE FOR THE HILLMEN'S ANIM SET
https://cdn.discordapp.com/attachments/373754902608084994/763479867966095370/teb_irrana_xbow_framed.png

Conventional changes:
- Carabiniers: more expensive at 700, tweaked CP.
- Gunnslieb boys: icon’s dark outlines are deeper.
- Fixed Carabiniers mistakenly getting Riposte ability.
- Fixed Duellists and Sisters not getting gold xp buffs.
- Estalian Riders: gunsmith requirement removed.
- Riders, Lancers, Adventurers: unified body skin, tweaked, added a plate combination for maximum conquistadorness.
- Shieldbearers: MA/MD tech buff moved from Recruit the Veterans to Classical Studies.

Update: 25 Sep, 2020 @ 3:19am

- New barbute crest adapted from vanilla by CRobie: the cloth torse from knight errant bascinets.
- Rearranged the plume/crest chances on the barbute vmds.
- Fixed range effect text on Lupio.

Update: 16 Sep, 2020 @ 6:02am

- Fixed a typo around Lupio.
- Lupio’s halberd skill now shows the full ancllary effects without duplicates.
- Added some missing cdir qualities.
- Swashbucklers: -15 armour, +1 run speed, +2 MA. This also makes it clearer why they don’t receive heavy armour campaign buffs.
- Sartosan Pirates: +1 run speed.
- Cadavo and Colombo: remade unit card based on the frontend portrait.
- Pirazzos: improved unit card.

Update: 14 Sep, 2020 @ 10:16am

- No, this still isn’t the big update.
- Improved icon for barracks3.
- Master Duellists: fixed ranged cp.
- Master Duellists: added a mount option to become a Knight Encarmine at level 16. Note that 2d won’t change in campaign due to technical reasons, and that in custom battles it’s a separate hero entry for clarity/exposure.
- Merchant Princes: captain +cap replaced with +rank provincewide to prevent abuses by suspicious discord users. Likewise, Hedge Wizards reworked to cost more, enable wizards in province, and add +1 cap only when the lord is rank 15+.
- Internal: moved High Eagle’s main unit entries to character subtable.

Update: 10 Sep, 2020 @ 11:59pm

- Asarnil: unit card remade.
- Fixed a lod on Catrazza’s griffon.
- New ability for Gashnag, Inquisitor Lords and High Eagles: Spirit Drain for specialized anti-vamp duty.
- Gashnag lost Foeseeker and surplus items in custom battles.
- Spear of Myrmidia ability uses a different icon.

Update: 9 Sep, 2020 @ 5:27am

- Rep.Guard: -1 ap damage, +1 base damage, +20 cost.
- Bwatch: +1 ap damage.
- Removed some more unnecessary effect brackets.
- Cadavo’s Mazda effect moved from leader to faction frontend.
- Cadavo: re-engineered the Dirty Fighting buff to be a melee infantry-only buff to avoid embarassing stuff like nadger-kicking cannonballs. Not available in custom battles anymore.
- Removed stuff like Rally from custom battles if the character also has SYG, and most cases of Foeseeker+Onslaught.
- Lupio’s range buff: value is actually 13.9% because I was getting triggered by royal guards computing at 171.
- No, I don’t need help.
- Commandments: provincial initiatives aka edicts aka gimme that 5% tax retooled via hidden shenanigans for compatibility. Most edicts now grant different and new effects.
Collect Tribute: unchanged for now
Foster Independence: +1 untainted +4 order
Hold Fairs (formerly Hold Festag): +20 growth
Levy Conscripts: +5% replenishment, allows recruitment of captains (no cap addition)
Stimulate Trade: +5% trade, +2% income from ports factionwide
- LLs may provide more or change effects for these commandments by default or during progression. More may come with future updates. Currently:
Lucrezzia: additional diplomacy bonus from Foster Independence as faction bundle.
Catrazza: additional tech and construction bonus from Stimulate Trade. This replaces most of the static effects from Re-renaissance skill.
- Next update, if I can manage it before whatever DLC gets announced, should be a big one. Maybe.

Update: 5 Sep, 2020 @ 4:10am

- Fixed a couple typos.
- Lupio’s Royal Legion, ap effects use the correct icon. It’s also now a 2-pointer instead of 3.
- Paranoia buffed to 10%.
- Fixed faction bundles appearing on top bar too.
- Fixed missing icon for Black Bands skill.
- Removed a couple of unnecessary brackets in tech effects.
- Lupio: new loading screen (thanks to ColdWinter!) and new frontend portrait. Minor changes to his loading text.
- Catrazza: new frontend portrait, loading screen is a generic one for the moment.
- Cadavo: new loading screen and frontend portrait.

Update: 3 Sep, 2020 @ 7:40am

- Fixed hero templar not respecting cap.

Update: 10 Aug, 2020 @ 1:19pm

- Royal Guard gets +5 range on a new musket profile simply to point out that their weapon is better than usual (which it already was).
- Merc’s Mercy captive option is nerfed to 2 turns and -10% upkeep.

Update: 1 Aug, 2020 @ 4:26am

- Cursed Company moved to Dirty Dozen for main stat buffs.
- BP Knights renamed with a more univocal Freelance Knights.
- Improved short descr for them and Swashbucklers.
- Loading screens for Gashy, Borgio and Lucy are edited and full-screen without the WH1 frame. To be continued.