Total War: WARHAMMER II

Total War: WARHAMMER II

Cataph's Southern Realms (TEB) 2.0
Showing 51-60 of 252 entries
< 1 ... 4  5  6  7  8 ... 26 >
Update: 21 Jul, 2020 @ 12:22am

- Fixed a possible double-tapping of buffs on KOTBS.
- Knights of Morr can get buffed by some of the knightly buffs.
- Fixed Sisters not being affected by Steel&Honour.

Update: 17 Jul, 2020 @ 9:48am

- Tebuary: forgot to price bump the Ogre Blade.
- New frontend big pic for Borgio and Lucy.
- New generic loading screen for Catrazza.

Update: 16 Jul, 2020 @ 8:54am

- Marshal Plan: construction discount up to -10%.
- Arts Promoter: income buff is provincewide, up to 15%.
- Festive: income debuff is provincewide.
- Highest Bidder: reworked to lower enemy morale in region, at the cost of lord upkeep. Old effect had inexistent feedback.
- Colombo: faction trait also has double xp when fighting rogue armies.
- Catrazza: Re-renaissance is now a one-pointer. The subsistence/city buff is factionwide. Very Best Money skill uses the correct red-iconed effect for ap. Marshal Plan replaced with Arts Promoter. Lightning Strike reversed in place with Most Serene. Can now also get Man’s Worth and Highest Bidder after Very Best Money.
- Base weapon damage effects use the new icon.
- Local Steel damage buff uses the ap icon.
- Starfort added to a campaign bmd thingy that hopefully fixes the tower oddities.
- Fixed a typo. It all began here.
- Tebuary: various price tweaks after patch stat changes. Obsidian Blade replaced because stronk, Armour of Ages replaced because redundant. Added a new weapon and a combo of three new items for your cosplays.

Update: 6 Jul, 2020 @ 1:23pm

- Rewrote some of the frontend bullet points.
- Frontend starting units! Thanks to scropt stuff by the entity known as Vandumix.
- Frontend shouldn’t have bits of video moving behind the big 2d portraits.
- Barracks and Stable chains use TEB-only text and icons. Barracks icons are new, Stables’ are recycled.

Update: 5 Jul, 2020 @ 12:56pm

- New buildings: TEB factions can now terraform jungle and mountain regions to compensate for unsuitable climate and get something more in the process.
- Carabiniers now require the gun chain instead of the smith to lighten the pressure there. Also, gun.
- Gashnag: innate skill, added +20% chance of wounding agents in self-defence.
- Lucy: stiletto dagger, added +20% chance of wounding agents in self-defence
- NWC, homeland chain: construction cost effect is now shown as a dummy on the Homeland chain itself rather than on the ports (also better for compatibility).
- Some bullet point tweaks.
- Some visual effect scope tweaks.
- Updated text for Gausser’s attrition effects.

Update: 20 Jun, 2020 @ 10:17am

- Vanish’s Custom Lord: updated table.
- Lords actually use categories that aren’t the emp_general placeholder.

Update: 6 Jun, 2020 @ 10:59am

Update: 6 Jun, 2020 @ 6:04am

- Fixed again some bits with the bright wizard that were lost in versioning somehow.
- Master Duellist: marginally improved melee ap ratio.
- Spear of Myrmidia prayer now gives flat +5 ap damage instead of 20%.
- Legion prayer has stopped shining all the time.
- Templar: +15MD (sic) to compensate for the buffs the bald warrior priest got without me noticing.

Update: 4 Jun, 2020 @ 3:35am

- New pavise models and texture basis by the sexy ChaosRobie! Generic versions and for the Besiegers. Both variants tweaked, Besiegers had to keep an old combination that would otherwise clip with the new pavises.
- Braganza’s Besiegers: aforesaid reskin, new unit icon. Two officers, including Braganza who has standard hp but will fire his pistol. Changed ai usage to ranged_no_skirmish. (SUBMOD alert)
- Pavise and Besiegers: +5% block chance.
- Dieterfist: now use their version of hand-held pavises as shields. Block chance to 55%. Their colours are now reminiscent of Nordland’s.
- Marksmen of Miragliano: reskinned a bit, still not happy, still gotta redo those hideous chainmail hauberks. New unit card though, finally.
- Republican Guard: reintroduced a small bonus vsLarge. The unit is still designed to be generalist compared to the halberd paradigm.
- Cursed Company: tweaked Richter’s own melee damage that should now actually work. Added heal amount tooltips. Nerfed LD from passive.
- Borgio’s Difficult to Kill: added tooltip for hp amount.
- Tweaked the Leader of Renown bullet point.
- Gashnag: starting Pistoliers replaced with Enforcers.
- Replaced previously non-functioning placeholders with actual descriptions in dilemmas.
- Even more news from ChaosRobie TV, added some money chests on the side of the paymaster’s horse, using some existing assets.

Update: 28 May, 2020 @ 3:36pm

- UNIT REWORK: Light Scout Archers are now Enforcers. Retooled to be a higher-tier horse archer unit with armour-piercing melee and poison bow. With that in mind, they should be a dirty kind of Reaver Knight. They are now considered special1 for TTC and capped by CTT.
- Thanks to ChaosRobie for adapting a new war hammer. Source and credits: Loqual https://sketchfab.com/3d-models/war-hammer-cf9ad0c7fa8e4cecb323ecfadc787bea. Model was rescaled and downgraded, textures reconstructed. Used by the new Enforcers and the Dieterschafens.
- Cadavo: replenishment from the last story bit changed from conventional +15% to constant +10%.
- Estalian Riders: +1hp.
- Daemons on Horseback passive now activates while charging and lasts slightly longer.
- Verena’s Owls: +6 MD, they now produce bucklers in melee and have a bit of shield block all the time.
- Fixed description of Hardened Fighters.
- Fixed scope on some building discounts.
- Fixed body model on Border Rangers after changes.