Space Engineers

Space Engineers

Rdav's Fleet Command MKII
Showing 1-9 of 9 entries
Update: 23 May, 2020 @ 8:20am

Update 8
================

Features:
- Script now FIXED with the new keen communications API
this required a rework and patching of fundamental issues within the script
as such you may experience bugs or problems, please let me know any that
are critical or gamebreaking, but due to the fundamental way in which the new API
operates there will be issues I simply cannot fix, as I have spent many a weekend
trying now (hence the long delay).

- Further features also had to be culled as the script now is at its limits of the amount of code I can put in.

- I hope folks enjoy, I will continue to maintain it at the best of my abilities

- Sorry for the delay in fixing it!


Rdav

Update: 9 Mar, 2018 @ 4:58am

Update 7
================

Features:
- Fixed the system control
code should once again work with all
new updates from Keen

- One or two minor tweaks and fixes

Rdav

Update: 28 Nov, 2017 @ 6:18am

UPDATE & BUGFIXES
=====================
Update 6 Is Here!
Update 6 brings some improvements to the API to fleet command, trying to maximise backwards compatability and involve some of the cool new features from keens recent API changes, along with fixing some bugs.

Features:

- Massively Improved target detection and locking, grids will now be actively targeted immediately within turret range

- Fixed a bug with drones being docked to mothership during init cycle

- Various minor tweaks and fixes

Rdav

Update: 23 Oct, 2017 @ 9:55am

UPDATE & BUGFIXES
=====================
Version 005 Is here!
This update brings two higly requested features, allowing ships to dock on the central command ship, the central command ship is now classed as a carrier, and will show up on the LCD menu, and a more responsive User interface (gives icons and markers when you issue a command) Let me know if anyone encounters any issues, and enjoy!

List of fixes:
~ Central Command
- Docking Routes On Central Command Own Ship Allowed
(remember to hit recompile on Central command block after setting up/adjusting a docking route)

~ User Interface
- Much more responsive UI interaction
- Adjusted and improved to allow for docking on own ship

How To Update:
Copy-paste the code that's inside the updated modules into your existing programming blocks, alternately replace the modules on your ships with the updated ones.

Update: 15 Oct, 2017 @ 11:25am

UPDATE & BUGFIXES
=====================

List of fixes:
~ All Blocks
- Reverted last patch which reverted all previous bugfixes (gg steam)
- Added version numbers

How To Update:
Copy-paste the code that's inside the updated modules into your existing programming blocks, alternately replace the modules on your ships with the updated ones.

Update: 11 Oct, 2017 @ 4:04pm

UPDATE & BUGFIXES
=====================

List of fixes:
~ Central Command
- Got rid of the no-show bug
~ Modules Platform
- Updated some wording on instructions

How To Update:
Copy-paste the code that's inside the updated modules into your existing programming blocks, alternately replace the modules on your ships with the updated ones.

Update: 10 Oct, 2017 @ 9:31am

UPDATE & BUGFIXES
=====================

List of fixes:
~ LCD UI
- Right clicking undock removes ship bug
- Added green arrow when goto command has been issued
~ Central Command
- Reversed follow static orientation
- Fixed broadcast antennae not turned on bug
~ UI Turret
- Should work with commanding the turret from any seat (and work in general)
~ Drone AI
- Fixed large grid ships seemingly over- enthusiastic about ramming

How To Update:
Copy-paste the code that's inside the updated modules into your existing programming blocks, alternately replace the modules on your ships with the updated ones.

Update: 8 Oct, 2017 @ 12:16pm

Update: 8 Oct, 2017 @ 11:59am