Starbound

Starbound

DateBound
Showing 1-10 of 16 entries
< 1  2 >
Update: 9 Aug, 2019 @ 8:52am

v0.2.4.5:

* Adjusted the SOBFF crewmember to be a more potent healer, since their damage is terrible. They are now marginally better than the Medic.
* Adjusted the Pacifist crewmember to be a much more potent healer, since they are completely incapable of doing any damage. They now essentially use a longer-lasting Medkit on the player, with a much faster heal rate. Perfect for keeping you up during the heat of battle.

Let me know if any of these changes seem overpowered, and I'll consider changing them in the coming updates.

Update: 22 Jan, 2018 @ 6:39pm

Bug fixes! I'm super freaking dumb! I left to eat without testing the patch first!
Sorry everyone!

Update: 22 Jan, 2018 @ 4:49pm

v0.2.4.3:

Bug Fixes:
* crewmembersobff's should now properly equip both weapons they're given.

Notes:
Crew members are still pretty bad unfortunately, so they might not use their weapons if the fire/swing speed is considerably slow! They'll just kinda stand there and... pretend to use it, whilst taking damage themselves. This has more to do with the way animations are stored after swapping away from an item and I'm not super sure it can be fixed without an extensive overhaul!

(Seriously, try it for yourself: if you have an energy pickaxe, switch to it and then click to start the "unsheathing" animation; and then, before the animation is done, switch away from the pickaxe either using Z, X, or just selecting something else on your hotbar. When you switch back to the pickaxe it'll finish the unsheathing animation and you'll have yourself a handy purple lamp; you won't even need to hold left/right click to keep it that way!
Same thing happens with literally any other item; switching in the middle of a Rising Slash will cause you to rocket skyward and switching in a particular manner with rope will cause it to be duplicated. It's just... Starbound weirdness.)

Update: 15 Jan, 2018 @ 1:44pm

v0.2.4.2:

Bug Fixes:
*Removed the regeneration buff on pacifists and sobff's for the time being: more dialogue needs to be written for them otherwise they'll freak out in the middle of battle and despawn.

Update: 15 Jan, 2018 @ 12:28am

v0.2.4.1:

* Super-duper quick adjustment to the Role section of the Pacifist to better represent them as a pacifist.

Update: 15 Jan, 2018 @ 12:18am

v0.2.4:

+ Added Pacifist Crewmember. They are not added to the list of crewmembers that you can have join you via quest completion: to spawn them, you will either have to use NPCSpawner+ or /spawnnpc. Their ID is "crewmemberpacifist".

+ Re-added the regeneration to the SOBFF npc's: found out how to disable the particles from the heals (it really wasn't hard I've just been neglecting this mod, sorry!) Pacifists have this buff too.

Notes:
I must warn anyone willing to spawn a crewmemberpacifist; if you thought regular crewmembers were useless in a fight, the pacifist will be even moreso! I'd really only recommend having them join your party if you need them for RP reasons.

Update: 29 Oct, 2017 @ 7:34pm

v0.2.3.2:

Bug Fixes:
* More bug fixes! Less wardrobe malfunctions!

Update: 26 Oct, 2017 @ 12:18pm

v0.2.3.1:

Bug fixes:
* Whoops, I screwed up the crewmembersobff's spawn behavior and they were suddenly pacifists. This has been fixed and they are once again bloodthirsty.

Update: 25 Oct, 2017 @ 5:26pm

v0.2.3:

* Changed crewmembersobff to use sequential dialogue instead of randomized; they should now be even more distinct from the normal crewmembers.

Update: 21 Oct, 2017 @ 7:59pm

No changes here, just added workshop tags!