Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

VNTE-Death Hills
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Update: 28 Aug, 2018 @ 11:44am

- Napalm and artillery should now work every time.
- Small fix to first spawns.

Update: 26 Aug, 2018 @ 5:40am

Details:

- All new Spawn points, proper spawn protections and artillery volumes.
- Objectives C and D are now separate objectives. Increased cap time on both.
- Added Loach to objective A helipad. Risky takeoff before A and B are capped.
- More detail to A objective.
- D objective now has small temple
- New objective and map borders with updated overhead map.
- Added 2 more MG's.
- +1 rpg class
- Lowered some meshes on E Hill OBJ, so it gives snipers more visibility to take 300m shots from A objective.
- More lights to tunnels.
- Reduces round time to 35min
- Reduced tickets to NVA 530 Marines 600. Will update these if needed when I get more feedback.
- Optimization and small bug fixes

Update: 12 Mar, 2018 @ 4:41am

- Rebuilt lighting due to update 1.06
- Removed version number from the filename / mapname

Update: 29 Dec, 2017 @ 8:57am

VNTE-DeathHills_v2

- Removed trees at objective D site and added sandbags to houses.
- C site borders are now smaller.
- Fog density adjustments allowing snipers utilize range at D site.
- Ammo resupply boxes at every objective.
- Fixed water level bug and other minor bugs.
- US recon plane and napalm fixes.
- Overhead map is updated and higher resolution.
- Spawnpoint adjustments, new spawnpoint.

Update: 29 Oct, 2017 @ 2:09pm