Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

VNTE-Death Hills
14 Comments
Juu  [author] 13 Jun, 2022 @ 9:34am 
@Saspunas the Owl Thanks! Nice to hear people still playing it.
◯ | Saspunas the Owl 12 Jun, 2022 @ 4:53am 
One of the perfect maps.
G I|I BoY_BuTTeR 9 Mar, 2019 @ 9:58am 
This map is a total disaster. Bravo is completely unbalanced, as an attacker you can´t even take it, when the defender team is full of lvl 0´s. Apart from that, the areas between the caps are just empty, especially between Alpha and Bravo.

But i see some potencial, a relocation of the capzones and a lot more balance are the solution
TigerTank 20 Nov, 2018 @ 2:55am 
Way too defender friendly. Attackers need about another 100 tickets. Maps just won't be voted for and played now in the campaign era if they are too difficult to attack.
Dakka Dakka Booom 8 Jun, 2018 @ 10:42am 
Are there VC propaganda voice included in this map? I heard Hannah-GI voice when playing this map, but not sure if it was some dude's frank or from map object.
Fritz 21 May, 2018 @ 12:50pm 
This map is being featured on the 29th Infantry Division public servers!
HupiukkoGaming 6 Mar, 2018 @ 2:26am 
You can find this map in our recently opened server dedicated for Round 2 entries:

[rs2.fi] Komppania Törni #2 | Custom Maps Only
88.194.145.228:7977
TheRealHotDog 15 Dec, 2017 @ 7:12pm 
░░░░░▄▄▄░░▄██▄░░░
░░░░░▐▀█▀▌░░░░▀█▄░░░
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░
░░░░░░░▄▄▐▌▄▄░░░
░░░░░░░▀███▀█░▄░░
░░░░░░▐▌▀▄▀▄▀▐▄░░
░░░░░░▐▀░░░░░░▐▌░░
░░░░░░█░░░░░░░░
Juu  [author] 2 Nov, 2017 @ 6:40am 
@Jetbat Ok.
Jetbat 2 Nov, 2017 @ 5:23am 
oh my bad! I thought this was SUPREMECY. My comments only apply to the supremecy version, it is the only one I have played :steamsad:
Juu  [author] 2 Nov, 2017 @ 5:22am 
Do you remember in what objectives it ended?
Jetbat 2 Nov, 2017 @ 5:19am 
I would say yes to both being spread out. Match ended with a solid NVA victory; they maintained consistent (but not overwhelming) control over the map that I credit to their tunnels, which southern forces struggled to find (or even get close to). Neither side was able to capture all objectives.

Perhaps another way of helping the US would be to add an additional default spawn further up, but on, say, the left flank.
Juu  [author] 2 Nov, 2017 @ 5:16am 
@Jetbat Do you mean the whole map is too spread out or just the first A and B objectives? How the match ended? Did you capture all objectives? I haven't got yet chance to test it.
Jetbat 31 Oct, 2017 @ 5:07am 
Played it last night -- very cool, good looking map! The main problem I see is that its perhaps too big/spread out. It's too easy for NVA to run the whole map keeping tunnels operational while US squads struggle to maintain a foothold as SL's get picked off. As opposed to a map overhaul, I suggest adding in choppers for the US. A cobra should be added for sure so the US can better counter NVA tunnels. If possible, I think it would be good to add Hueys/landing zones to give US better spawn options.

Map needs work but has a lot of promise; it is very pretty and has good variety.