Arma 3
MRHMilSimTools
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Update: 9 Jan, 2019 @ 12:58am

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Changelog:

MRH Milsim Tools version : v.1.15.7

*Tweaked & improved
-nearest door finding function optional parameters

Update: 8 Jan, 2019 @ 10:15am

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Changelog:

MRH Milsim Tools version : v.1.15.6

*Added
New item:
-Biometric scanner
==> The scanner includes functions to enhance its use, see the object's attributes in eden editor to access settings.

Functions added to MilsimTools_Core:
detect nearest door in nearest building, detect if door is locked, autoclose/lock door.

Update: 3 Jan, 2019 @ 1:43pm

Changelog:

MRH Milsim Tools version : v.1.15.5
*Tweaked:
-Move in cargo function hopefully improved and won't cause desync making all other functions using this one safely usable.
*Added
New items:
-Elevator button, to be used with the elevator function
-Usb key (prop for now, will have its use with the tablet later on)
-Inventory item: RFID pass (by side), have no use for now (but you can scripr use for them in your mission, will be used in upcoming feature)

Update: 22 Dec, 2018 @ 4:16pm

Changelog:

MRH Milsim Tools version : v.1.15.0

*Added new functionality : Parachuting addon (Halo Gear)
-Features:
* 2 Masks and 2 Parachutes with auto opening possibilities (CYPRES II Auto Activation Device).
*Special HUD for Halo Mask
*Chances of mask breaking (Halo Mask With ESS only)
*Emulation of Hypoxia effects
*Configurable key to open parachute (default SPACE) instead of scrollwheel action menu.
*Objects that are attached to the player with ace interaction (IR Strobes chemLights etc) will also appeared attached when the chute is deployed.
*Fully configurable

Update: 25 Aug, 2018 @ 2:15am

Version Changelog :
Changelog:

MRH Milsim Tools version : v.1.14.6

*Demo mission updated
*Admin menu:
-fixed:
> changing player gear with ace arsenal should now work properly even if the admin isn’t formation leader
-changed:
> added setting to allow non admin players to open the admin menu if they are in zeus interface (disabled by default)
-tweaked:
> when opening the admin menu and viewing a specific player the view camera will not be displayed (it fucked with the zeus cam) but the zeus cam will be centered on selected player instead.

*Enhanced map:
-fixed:
>incorrect texture path for proving grounds would cause sharable map to be invisible
-changed:
>added icons for actions
-tweaked:
>foldable map actions can now be used in vehicles

*Fire support:
-fixed:
>some players wouldn’t get the actions
> all functions now have complete headers
>paradrop script now functions as intended
-changed:
> passed ace self-interactions from script to config, should be much more stable
-tweaked:
> you can call supports when in a vehicle or on the map

*Functions:
-fixed:
> missing “talk” localization for simple ace message function
>paradrop script now functions as intended


*Heli Taxi
-changed & tweaked:
> massive overhaul of the heli taxi system
> helis and their owners are now created and handled on & by the server
> you can set waypoints to reach the destination
> all members of the group that called the heli are now able to cancel it and set its course while inside
> you can change the course of the heli midflight and give it new waypoints at any time (except if the heli is in its landing phase.
> you can choose LZs over water and MOST helis will safely hover over the water. (be careful some bigger helis will sink)
> If you are in the water and the helicopter is coming to pick you up, since you are too far for classic arma action, helis will receive an ACE3 “climb in” interaction allowing you to move inside from the water.
> compatibility with some helis that do not land completely (RHS super stallion)
>Sometimes helis do not land, in that case passengers will receive an ace3 action to force the landing after 3 seconds

*Insertion Handler:
-fixed:
>settings are now parsed only on the server, no risk of overwriting by new connected player
> all functions now have complete headers
>paradrop script now functions as intended
>scrollbars in listboxes
-changed:
>Only groups with players will appear in the group choice combo
-tweaked:
>Added exclusion list for cargo prepping, list is to be expanded with further use/users feedback.


*Markers:
-added:
>Waypoint marker

*Milsim Tools Core:
-added:
> function to return wether a player is alive and conscious (ace + milsim tools status)
> func that returns alive and conscious group members

Update: 17 Aug, 2018 @ 10:47am

V1.14.0
*Added
-Insertion Handler
*Tweaked and fixed
-Some functions updated and improved

Update: 11 Aug, 2018 @ 9:57am

v1.13.0
*Fixed:
-Admin menu ace arsenal fixed
*Changed:
-Actions to call supports (airstrikes, CAS, supply drops) are now regrouped under a "call HQ" ace self interaction.
*Improved/fixed:
-Coordinates are checked before calling support if the input is incorrect you cannot call support
-Color changes as you type to indicate that the coordinates are correct
*Added:
-Supply drops requester

Update: 7 Aug, 2018 @ 8:25am

Changelog v1.12.1
*Hotfix
-Enhanced map settings should now be applied properly to non vanilla units.

Update: 7 Aug, 2018 @ 4:16am

Changelog v1.12.0
*Added:
-Version info on Arma 3 main screen
-Artillery and CAS support call
-Enhanced sharable map
*Fixed/tweaked/Enhanced
-Correct cba versioning
//--Heli Taxi--
-Fixed missing localization key
-Fixed LZ selection for players without a map: They will no be able to access the map for LZ selection.
//--Admin Menu--
-Fixed and tweaked: editing player gear with ace arsenal, should now work for all gear including backpacks and weapons, arsenal is not opened on player but on a dummy copy of the player, so no sea sickness involved if target player is moving. Dummy is lit at night, you'll see what you are doing
//--Fiberscope
-Fixed fiberscope was not working after latest cba update, hotfix didn't correct the issue. Now it works properly.

Update: 2 Aug, 2018 @ 4:04am

*hotfix error on arma 3 loading since latest cba update