Sid Meier's Civilization VI

Sid Meier's Civilization VI

Free Rotation (2018) [DEPRECATED]
Showing 1-10 of 10 entries
Update: 1 Apr, 2018 @ 2:28pm

- Fixed a bug introduced by the R+F patch involving air strikes and WMD strikes.
- Games without the R+F patch (Mac/Linux users) will use the old code for air strikes and WMD strikes in order to make sure it doesn't break for them

Update: 7 Feb, 2018 @ 6:55pm

- Quick fix to get the mod working for latest patch. I will be updating it again in the future to add more subtle changes made by the patch.

Update: 19 Jan, 2018 @ 9:27pm

- Fixed a bug where previously selected movement path was not being shown when selecting a unit.

Update: 6 Jan, 2018 @ 7:05pm

- Updated to be compatible with latest version of CQUI, this fixes the city border bug.
- Pressing the H key (or whatever keybind you have set in the settings) now will toggle between default and last used camera rotation.
- Added ability to change the WASD, QE keybinds in the mod settings (see discussion).
- Fixed awkwardness when pressing Shift for CQUI users. Select next unit/city moved to X key for CQUI users if Shift rotating is enabled (can change keybind in the settings).

Update: 12 Nov, 2017 @ 4:23pm

- Gave this mods actions a specifically low load order. So other UI mods should load before this one. Also added a specific requirement to the mod that CQUI be loaded before it. This should fix issues with the mod not working with your other UI mods.
- You can now also rotate the camera by holding shift + left click and dragging the mouse.
- You can change the camera reset keybind and turn off WASD pan, QE spin, and Shift rotate easily during your game. See the discussion for instructions.

CQUI Users:
- This mod should now tell CQUI specifically to load before it. Hopefully this fixes the mod not working with CQUI.
- Fixed a quirk where the camera would rotate when you pressed Shift+Q or Shift+E to cycle through cities/units.
- The keybind for Build Quarry is moved back to Q, and the keybinds for Build Road and Rebase are moved back to R.
- Pressing shift to cycle cities/units is now disabled by default unless you disable shift rotating for this mod (see discussion).
- If you disable Q and E map rotation (see discussion), cycling between cities/units is moved back to Q and E instead of shift+Q and shift+E

Update: 11 Nov, 2017 @ 6:51pm

- You can now pan the map with the WASD keys.
- You can now also spin the map by pressing the Q and E keys.

- CQUI users:
- Q and E to select next/previous city/unit moved to shift + Q and shift + E

Update: 11 Nov, 2017 @ 1:31am

- Changed the in game mod name.

Update: 11 Nov, 2017 @ 1:23am

- Fixed an issue with the script involving nuking tiles that were not occupied by a unit.

Update: 10 Nov, 2017 @ 3:39pm

- Updated to be compatible with CQUI. CQUI is not required, however.

Update: 10 Nov, 2017 @ 3:18pm