Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Or maybe someone knows how to fix it on our end so we can do it ourselves?
While it still technically works and does what it is supposed to do, when it's enabled it causes a graphical glitch to occur with the unit movement turn counter* when you attempt to move a unit. The numbers shown on each hex end up sticking permanently to the map as soon as they appear and will not disappear until the game (save) is reloaded.
Cheers on the great mod! :)
<3
*The numbers on each hex that represent the number of turns required for the unit to reach each hex.
Thanks.
- Finally have had some time and fixed the bug with air strikes and WMD strikes. Thanks for your patience everyone!
If possible.. a way to use some config setting(s) directly within your mod (or otherwise) would be somewhat useful for your subscribers -- i think. :)
Which value should i edit to enforce a strict rotation step of 45 degrees per Q/E clicks?
- Quick fix to get the mod working for the patch, which broke it. I will be updating it again in the future to add more subtle changes made by the patch.
https://i.imgur.com/PWpAZ5v.jpg
https://i.imgur.com/Wx8YQIH.jpg
- Fixed a bug where previously selected movement path was not being shown when selecting a unit.
- Updated to be compatible with latest version of CQUI, this fixes the city border bug.
- Pressing the H key (or whatever keybind you have set in the settings) now will toggle between default and last used camera rotation.
- Added ability to change the WASD, QE keybinds in the mod settings (see discussion).
- Fixed awkwardness when pressing Shift for CQUI users. Select next unit/city moved to X key for CQUI users if Shift rotating is enabled (can change keybind in the settings).
You were right. Clear the E key bind solved the problem. Thank you very much !
Well I am now looking forward the tilt function :-)
I dont think that height needs to be adjusted. If you find a way to unlock max in/out zoom and if you can adjust tilt, then you'll have a real free cam since zooming changes the elevation.
There is already a mod (kinetikam - compatible with yours) that unlocks partially max in/out zoom. I left a few messages months ago to its author, asking if he could fully unlock the zoom, but he never answered. I think he does not maintain his mod anymore.
In fact combined with yours it'll make a very good free cam. But if you unlock the zoom, it'll be even better :-)
I am very happy you had this idea and share it with us !
THANK YOU !
I was hoping so much someone would have this idea and make it !
Could it be possible that you go further and have a free cam like there was one in CIV 4 ?
I mean a cam that could zoom in and out as much as you want, look in any direction (as you made it) but also look up/down as well ?
That could allow crazy screen shots of towns streets at man's height, or from the top of buildings down to your country around, or from the roof of a boat discovering new shores...
At last it would be great if only the cam could look up/down :-)
Fantastic idea and job anyway !
- Gave this mods actions a specifically low load order. So other UI mods should load before this one. Also added a specific requirement to the mod that CQUI be loaded before it. This should fix issues with the mod not working with your other UI mods.
- You can now also rotate the camera by holding shift + left click and dragging the mouse.
- You can change the camera reset keybind and turn off WASD pan, QE spin, and Shift rotate easily by changing one number. See the discussion for instructions.
CQUI Users:
- This mod should now tell CQUI specifically to load before it. Hopefully this fixes the mod not working with CQUI.
- See change notes for other keybind changes.
Can the keys be changed? I like the drag map with the mouse, can the rotate be mapped to shift left click or something?
Thanks again!
Just one problem with it ... it doesn't work xD.
I've subbed, its loaded and enabled in game but when I start a game it does not show up under 'mods in use'. I have CQUI. Keys Q and E simply are the CQUI's default.
Any ideas?
Thanks!