Sid Meier's Civilization VI

Sid Meier's Civilization VI

Free Rotation (2018) [DEPRECATED]
55 Comments
GJC 30 Jan, 2024 @ 5:37pm 
"Works" but removes the circle and traced line when you are going to move an unit, leaving just a number in the middle of a tile
andrews94 22 Aug, 2023 @ 8:42am 
This works fine in the "BASE GAME" and is very helpful , thanks
Asmodeus 20 Jul, 2020 @ 7:11pm 
will this be updated? i really loved this mod
Szwag1eR 20 Dec, 2019 @ 10:21am 
So guys is there any way to disable Q and E rotation?
Moonstruck 3 Dec, 2019 @ 1:45pm 
still hoping for an update or diffrent version of this..
Leonard 2 Aug, 2019 @ 11:33am 
Please update it! Would be great
Wild Haggis 11 Mar, 2019 @ 10:56am 
Is there any way someone else can take this mod up and fix it, at least until MadManCam returns? Not having this mod is killing me. :(
Or maybe someone knows how to fix it on our end so we can do it ourselves?
mjeasmith4 9 Mar, 2019 @ 12:54pm 
Please update this for the current version gathering storm also update free camera, thanks.
Moonstruck 22 Feb, 2019 @ 3:39pm 
pls we need an update for this.. best mod ever.. cant live without it x.x
Wild Haggis 14 Feb, 2019 @ 3:40am 
I hope you update this! I absolutely LOVE this mod! Unfortunately, the Gathering Storm update broke it.
While it still technically works and does what it is supposed to do, when it's enabled it causes a graphical glitch to occur with the unit movement turn counter* when you attempt to move a unit. The numbers shown on each hex end up sticking permanently to the map as soon as they appear and will not disappear until the game (save) is reloaded.
Cheers on the great mod! :)
<3

*The numbers on each hex that represent the number of turns required for the unit to reach each hex.
tenthousandimmortals 29 Dec, 2018 @ 12:46pm 
Great Mod! It is compatible with iOS but it causes a bug where you can't place districts
FLASK 11 Dec, 2018 @ 9:49am 
I use E key for auto-exploring so it sucks when the camera rotates itself as I am meant to make my units auto-explore... but wonderful, pretty mod! thanks
Zyxpsilon 1 Apr, 2018 @ 7:13pm 
Yeah! Can now go back to the custom camera angles whenever i feel like it.
Thanks.
Kyl  [author] 1 Apr, 2018 @ 2:29pm 
NEW UDPATE

- Finally have had some time and fixed the bug with air strikes and WMD strikes. Thanks for your patience everyone!
Matathias 31 Mar, 2018 @ 3:56pm 
Hey, really like the mod. However, as long as this mod is active, I can't launch any nukes. I can bring up the targeting interface with all the red hexes, but when I click a target space, the nuke never launches. I'm fairly certain the bug has to do with this mod, since I turned it off and suddenly I could launch nukes. Any idea what could be causing this?
Zyxpsilon 26 Feb, 2018 @ 10:25pm 
Thanks! I can handle it from here -- locally.
If possible.. a way to use some config setting(s) directly within your mod (or otherwise) would be somewhat useful for your subscribers -- i think. :)
Kyl  [author] 26 Feb, 2018 @ 10:11pm 
@Zyxpsilon, the value to change for the Q/E increment is SPIN_SPEED at around line 171 in the file. It is on a scale from 0 to 1, so I imagine 0.125 would do the trick.
Zyxpsilon 26 Feb, 2018 @ 11:25am 
Simple LUA question please..
Which value should i edit to enforce a strict rotation step of 45 degrees per Q/E clicks?
MoreRice 13 Feb, 2018 @ 4:30am 
Does this work with strategic view? I only play strategic because i'm just playing on a laptop
crylive 11 Feb, 2018 @ 1:39am 
oh thanks :)
Kyl  [author] 7 Feb, 2018 @ 6:56pm 
NEW UPDATE

- Quick fix to get the mod working for the patch, which broke it. I will be updating it again in the future to add more subtle changes made by the patch.
Dimas15 7 Feb, 2018 @ 6:46pm 
@MadManCam Thanks
Kyl  [author] 7 Feb, 2018 @ 6:45pm 
@Dimas15, sure I will check it out.
Dimas15 7 Feb, 2018 @ 6:43pm 
Can you update it for the latest update please, it stopped working for me.
Asmodeus 20 Jan, 2018 @ 5:09pm 
oh i see, this could be it. thanks :)
Kyl  [author] 19 Jan, 2018 @ 9:56pm 
Still appears in my games with the entire map revealed. Maybe you need to reveal more of the map? I know that it also disappears with the Free Camera mod if you zoom out far enough.
https://i.imgur.com/PWpAZ5v.jpg
https://i.imgur.com/Wx8YQIH.jpg
Asmodeus 19 Jan, 2018 @ 9:37pm 
i would like to report another bug that resurfaced with this update, http://prntscr.com/i2zdyj as you can see in the screenshot the minimap location indicator is now missing.
Asmodeus 19 Jan, 2018 @ 9:33pm 
thank you for this fast patch, appreciate it
Kyl  [author] 19 Jan, 2018 @ 9:31pm 
NEW UPDATE

- Fixed a bug where previously selected movement path was not being shown when selecting a unit.
Asmodeus 17 Jan, 2018 @ 8:45pm 
@MadManCam yes i didn't know what to call it, the path when you order a unit to move somewhere far away, you can just click on the unit whenever and it willshow you the path it's taking.. but with this mod it just disappears
Kyl  [author] 17 Jan, 2018 @ 8:44pm 
@Forsaken, not quite sure what you mean. Do you mean the current path a unit is taking when you select them later after telling them to move?
Asmodeus 17 Jan, 2018 @ 8:32pm 
this mod disables the black destination arrow for the units. is there anu fix for that? thanks
Kyl  [author] 6 Jan, 2018 @ 7:06pm 
New Update:

- Updated to be compatible with latest version of CQUI, this fixes the city border bug.
- Pressing the H key (or whatever keybind you have set in the settings) now will toggle between default and last used camera rotation.
- Added ability to change the WASD, QE keybinds in the mod settings (see discussion).
- Fixed awkwardness when pressing Shift for CQUI users. Select next unit/city moved to X key for CQUI users if Shift rotating is enabled (can change keybind in the settings).
801 TTS Airbats 15 Nov, 2017 @ 7:53pm 
Didnt even know you could rotate the camera
Kyl  [author] 14 Nov, 2017 @ 10:58pm 
Free Camera mod is now here. Check it out!
Moyocoya 14 Nov, 2017 @ 10:12pm 
@MadManCam
You were right. Clear the E key bind solved the problem. Thank you very much !
Well I am now looking forward the tilt function :-)
Kyl  [author] 14 Nov, 2017 @ 11:29am 
@Moyocoya if that's not a default keybind that you can change in the options, then thanks for letting me know, I'll look into it.
Kyl  [author] 14 Nov, 2017 @ 11:23am 
You need to clear your keybinds for those keys in options.
MichaelGFI 14 Nov, 2017 @ 11:19am 
Using this with CQUI..."w" seems to both scroll the map and open up great works once the key is released.
Moyocoya 14 Nov, 2017 @ 10:36am 
By the way, when I press the E key twice it makes the current unit move.
Moyocoya 13 Nov, 2017 @ 9:27pm 
Tilt will be great enough !

I dont think that height needs to be adjusted. If you find a way to unlock max in/out zoom and if you can adjust tilt, then you'll have a real free cam since zooming changes the elevation.

There is already a mod (kinetikam - compatible with yours) that unlocks partially max in/out zoom. I left a few messages months ago to its author, asking if he could fully unlock the zoom, but he never answered. I think he does not maintain his mod anymore.
In fact combined with yours it'll make a very good free cam. But if you unlock the zoom, it'll be even better :-)

I am very happy you had this idea and share it with us !

Kyl  [author] 13 Nov, 2017 @ 12:18pm 
Yes, I'm working on the Free Cam mod. Unfortunately, you won't be able to specifically adjust your height, but I found out how to adjust tilt.
Moyocoya 13 Nov, 2017 @ 8:05am 
Ooooh YES !
THANK YOU !

I was hoping so much someone would have this idea and make it !
Could it be possible that you go further and have a free cam like there was one in CIV 4 ?
I mean a cam that could zoom in and out as much as you want, look in any direction (as you made it) but also look up/down as well ?

That could allow crazy screen shots of towns streets at man's height, or from the top of buildings down to your country around, or from the roof of a boat discovering new shores...

At last it would be great if only the cam could look up/down :-)

Fantastic idea and job anyway !
Moyocoya 13 Nov, 2017 @ 7:25am 
P.S. : works with CQUI here. No problem.
Inflatablemouse 13 Nov, 2017 @ 1:05am 
A thumbs up for you!
Kyl  [author] 12 Nov, 2017 @ 4:24pm 
New Update:

- Gave this mods actions a specifically low load order. So other UI mods should load before this one. Also added a specific requirement to the mod that CQUI be loaded before it. This should fix issues with the mod not working with your other UI mods.
- You can now also rotate the camera by holding shift + left click and dragging the mouse.
- You can change the camera reset keybind and turn off WASD pan, QE spin, and Shift rotate easily by changing one number. See the discussion for instructions.

CQUI Users:
- This mod should now tell CQUI specifically to load before it. Hopefully this fixes the mod not working with CQUI.
- See change notes for other keybind changes.
Inflatablemouse 12 Nov, 2017 @ 12:15pm 
I pressed F9, it reloaded and after that it worked.

Can the keys be changed? I like the drag map with the mouse, can the rotate be mapped to shift left click or something?

Thanks again!
Kyl  [author] 12 Nov, 2017 @ 10:10am 
Try disabling cqui and seeing if it works properly. Are you starting a new game? Might have to do with mod load order.
Kyl  [author] 12 Nov, 2017 @ 10:05am 
Does holding alt + left click and dragging the mouse rotate the camera? Does it stay rotated afterwards?
Inflatablemouse 12 Nov, 2017 @ 8:15am 
Hey Thanks for this Mod, I really like the idea and Its something I've missed in every civ game.

Just one problem with it ... it doesn't work xD.

I've subbed, its loaded and enabled in game but when I start a game it does not show up under 'mods in use'. I have CQUI. Keys Q and E simply are the CQUI's default.

Any ideas?

Thanks!