Total War: WARHAMMER II

Total War: WARHAMMER II

Additional Faction and Race Specific Lord Skills
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Update: 6 Jan, 2018 @ 11:31am

Fixed missing skills and typos.

Wood Elves received two new skills:
Eternal Spring: All plant units (treemen, dryads, embedded branchwraiths, etc) in the lord's army ( including the general) receive a unique regeneration and increasing amount of vigour loss reduction.

Wrath of Athel Loren: +5/10/20 damage for forest creatures (trees, eagles, etc.)

Choosing either of these skills will lock the skills Keen Eyes and Hawk Eyes and vice versa.

Update: 28 Dec, 2017 @ 7:08am

Update: 14 Dec, 2017 @ 6:50pm

Update: 13 Dec, 2017 @ 2:06pm

Update: 12 Dec, 2017 @ 7:14pm

Finished the race/class skills:

Slann: Englightenment, level 0: Starting magic + 15/25/35, slann are recruited with rank 1. Increased the starting winds of magic pool for this skill to work.
Saurus: Thick Scales, level 10: physical resist +5/8/12

Dark Elves: Rage of Khaine, level 8: hit points +3/8/15

High Elves: Dedicated to Khaine, level 10: +10% melee attack, damage, morale, for lord's army, -3 public order factionwide

Skaven Warlord: Warlord, level 10: morale aura effect +2/4/6
Grey Seer: Warpstone Powder, level 12: winds of power reserve: +3/7/13

Empire General: Master Tactician, level 10: campaign movement range +10/15/20
Warrior Priest: Resolute Faith, level 12: lord's army ward save +2/4/6
Balthasar Gelt: Ward of Morr, level 8: magic ward save +20

Vampires: Promise of Power, level 8: agent recruit cost -20/30/40, agent action cost -20/30/40
Necromancers: Unholy Covenant, level 6: recruitment points 1/2/3
Strigoi: Fallen Court, level 6: recruit cost -15/25/35 for ghouls, horrors, terrorgheists

Dwarf Warlord: Warlord, level 10: post-battle captives +10/15/20
Runelord: Elder Master, level 8: hit points 3/8/15

Treemen and Glade Lords: Boon of Athel Loren, level 10: magic and missile ward +10
Treemen: Might of Oaks, level 12: ward save 5/10/15
Glade Lords: Hunter's Call, level 9: lord's attack +3/6/10

Goblin Warboss: Conniving, level 7: goblin leadership +2/4/6, goblin recruit cost -20/30/40
Goblin Shaman: Madcap Concoction, level 5: lord's army damage mod 5/10/15
Orc Warboss: Big Boss, level 10: post-battle captives +15/20/30
Wurrzag and Azhag: Boon from the Twins, level 15: spell cooldown -1/3/5

Beastlords: Guided by Darkness, level 10: bestial rage +1/2/3

Chaos Melee Lords: War Leader, level 8: lord's army melee damage when attacking +4/6/10
Wizard Lords: Dark Conduit, level 8: winds of power reserve 5/10/15

Throgg: Thick Hide, level 10: physical resist 5/8/10
Wulfrik, Chieftans: Promise of Plunder, level 5: morale when in enemy or neutral territory +3/6/10

Update: 12 Dec, 2017 @ 7:07pm

Update: 1 Dec, 2017 @ 8:39pm

Update: 26 Nov, 2017 @ 9:24pm

Update: 22 Nov, 2017 @ 5:46pm

Update: 22 Nov, 2017 @ 5:12pm

Changed the positioning of existing skills to concentrate existing skils instead of having to scroll to the right.

Winds of Magic pool modified to allow for new skills, a much larger pool is now potentially available.

All faction groups got two new skills:

Lizardmen
The Great Plan, level 4: leadership +3/6/9, attrition casualities -5/10/15
Rage of Sotek, level 10: attack, melee damage, leadership +3/6/10 vs Skaven

Dark Elf
Khaela Mensha, level 7: melee attack +1/3/5, unit xp gain per turn
Taskmaster, level 4: slave income +2/4/6

High Elf
Chosen of Asuryan, level 9: leadership +2/4/6, public order +1/2/3
Saviors, level 19: melee defence, melee attack, leadership +2/3/4 vs Chaos

Skaven
Scent of Magic, level 5: magic item find +20/25/30
Scurry, level 10: campaign movement range +10/15/20

Empire
Summon the Elector Counts, level 10: recruitment slots 1/2/3
Sigmar's Will, level 14: Sigmarite religious building cost -10/20/30, warrior-priest cap +0/1/2

Vampires
Blood Tax, level 2: tax rate +5/10/15
Umbral Studies, level 25: starting winds of magic +3/6/10, vampire cap +0/1/2

Dwarf
Ancient Grudge, level 10: melee attack, damage, morale vs High Elves +3/6/10
Deep Delving, level 8: mine income +50/75/100

Wood Elf
Ancient Secrets, level 4: construction cost -10/15/20
Serenity, level 10: diplomacy bonus vs Wood Elves +10/20/30, agent action cost (factionwide) -2/4/6

Bretonnia
Horsemaster, level 10: cavalry upkeep -10/15/20
Elven Steeds, level 16: cavalry speed 5/10/15

Greenskins
RAID!, level 7: raiding income +25/50/75
Wrasslin', level 9: fightiness +1/2/3

Beastmen
Morrslieb Rising, level 10: looting income +25/50/75, campaign movement rage 10/20/30
Unnatural Speed, level 5: battle speed +10/15/20

Chaos
Chaos United, level 15: immune to infighting attrition, leadership +2/4/6
Be'lakor's Legacy, level 6: magic find +10/20/30

Norsca
Master Shipwrights, level 2: naval movement range +50/65/80
Be'lakor's Legacy, level 6: magic find +10/20/30

Slann and Saurus Old Bloods each received one additional skill:
Slann: Enlightenment, level 1: starting winds of power +10/20/30. Each slann begins with one point already loaded.

Saurus: Thickened Scales, level 10: physical resist 2/5/10