Total War: WARHAMMER II

Total War: WARHAMMER II

Additional Faction and Race Specific Lord Skills
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Update: 12 Nov, 2017 @ 8:37am

Several Skills got additions or re-worked.

Lizardmen
Skink Priest Entourage now increases the Skink Priest cap by 1 at level 3.

Vampires
Punder Graves now descreases the cost of raise dead by -10/20/25
Infusion of Death now has a increasingly large vigor loss reduction on each level, this should make the undead tire much less quickly.

High Elves
Calisthenics now has a small/medium/large vigour loss reduction and battle speed has been changed to 5/10/15 from 5/10/20
Statesman has been reworked at now gives influence, +0/1/2, and diplomatic bonus of +2/4/6. Additionally, it now gives more specific diplomatic bonuses: High Elves +10/15/20, Empire +8/12/18, Bretonnia +5/8/14, Lizardmen +4/7/12

Empire
Scholar now increases the wizard cap by 1 at level 3
Statesman has been reworked and now reduces agent action cost -2/4/6 and a diplomatic bonus of +2/4/6. Additionally, it now gives more specific diplomatic bonuses: Empire +10/15/20, Dwarves +8/12/18, Bretonnia +5/9/14, High Elves +5/9/14, Lizardmen +4/6/10

Update: 11 Nov, 2017 @ 3:49pm

Fixed missing Grey Seer (Ruin) for Skaven.

Update: 11 Nov, 2017 @ 2:31pm

Fixed Runelords missing the new skills.

Swapped the level requirement on Wood Elf skills Keen Eyes and Hawk Eye. They now require level 26 and 12, respectively.

Update: 10 Nov, 2017 @ 8:11pm

Update: 10 Nov, 2017 @ 7:36pm

Update: 10 Nov, 2017 @ 7:24pm

Update: 10 Nov, 2017 @ 7:23pm

Full skill list

Lizardmen
Ceremonial Armor, level 21: armor +5/10/15
Reptilian Metabolism, level 12: campaign movement range +5/10/15, battle speed +5/10/15
Skink Priest Entourage, level 7: research speed +5/10/15
Foraging, level 9: army upkeep -10/15/25

Dark Elves
Vaul's Armory, level 21: armor +5/10/15
Raiding Parties, level 9: looting income +15/20/25, post battle loot +15/20/25
Slave Trains, level 12: army upkeep -5/10/15, ammunition increase +10/20/30
Notorious, level 17: lord gains terror, enemy armies -2/4/6 leadership

High Elves
Vaul's Armory, level 21: armor +5/10/15
Elven Artisans, level 9: province tax rate +10/20/30
Statesman, level 5: diplomatic relations +10/20/30
Calisthenics, level 12: battle movement speed +5/10/20

Skaven
Burgeoning Population, level 3: province growth +20/30/40, recruitment slots +1/2/3
Omnivorous, level 10: army upkeep -10/20/30
Superior Numbers, level 14: replenishment +8/16/30
Natural Engineers, level 21: ammunition +15/25/35, artillery range +10/20/30

Empire
Professional Armorsmith, level 21: armor +5/10/15
Master Alchemist, level 17: atillery range +10/20/30, artillery firing rate +5/10/15
Statesman, level 5: diplomatic relations +10/20/30
Scholar, level 7: research rate +5/10/15

Vampire Counts
Ominous Presence, level 17: lord gains terror, enemy army -2/4/6 leadership
Plunder Graves, level 11: replenishment +5/10/15
Infusion of Death, level 15: battle speed +5/10/20
Tenacity of Death, level 9: campaign movement range +10/20/30

Dwarves
Beast Slayer, level 7: bonus v large +25/50/75
Engineer, level 26: artilley range +10/20/35, artillery firing rate +5/10/15, ammunition +15/25/45
Master Armorsmith, level 21: amor +5/10/15
Architect, level 16: province construction cost -10/15/20

Wood Elves
Naturalists, level 10: army upkeep -10/15/20
Keen Eyes, level 12: missile range +15/25/35, ammunition +20/30/40
Hawk Eye, level 26: missile damage +5/10/15
Stalkers, level 16: ambush success +20/30/40

Bretonnia
Monster Slayer, level 7: bonus v large +25/50/75
Blessed Armor, level 21: armor +5/10/15
Engineer, level 12: artillery upkeep -10/15/25
Tithe, level 5: province tax rate +5/10/20

Greenskins
Omnivorous, level 10: army upkeep -10/20/40
Scavengers, level 16: armor +3/6/10, post battle loot +15/25/40
Grower, level 3: province growth +20/30/40
WAR!, level 12: melee attack +2/4/6, weapon strength +2/4/6

Beastmen
Born Raiders, level 11: raiding income +50/75/100, army upkeep -10/15/25
Scavengers, level 16: armor +3/6/10, post battle loot +15/25/40
Bestial Rage, level 12: melee attack +3/7/9, weapon strength +3/5/10
Dread, level 16: lord gains terror, enemy army -2/4/6 leadership

Chaos
Gifts of Power, level 22: armor +5/10/15
Despoiler, level 17: sacking income +25/50/75
Dark Patronage, level 9: army upkeep -10/20/30
Insidious Designs, level 12: missile range +10/15/20

Norsca
Born Raiders, level 8: raiding income +25/50/75
Rage Fuelled, level 12: weapons strength +3/7/10
Dark Patronage, level 9: army upkeep -10/20/30
Ruinous Prowess, level 18: new recruit xp +1/2/3