Don't Starve Together

Don't Starve Together

VS. Deerclops - Juggernaut Mode for DST
Showing 11-20 of 24 entries
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Update: 19 Nov, 2017 @ 11:13am

Small, igsignificant update, tbh.

- Added Dragonfly boss
- Powers include firing up (last 20 seconds and recharges after 2 minutes) and Ground slamming (30 second recharge)
- Perhaps better or worse than Deerclops, you to decide. Some differences are:
~ Dragonfly lacks AOE on regular attack
~ Dragonfly's stomp does fire damage
~ Dragonfly's fire form does more damage and is faster
~ Dragonfly lacks a insanity aura
~ Constant noise
- Basically, it's the boss version with scaling hp and attack cooldowns. Nothing too insane.

Update: 18 Nov, 2017 @ 6:23pm

- Fixed the issue where player icons wouldn't stop showing up after Day 3 was reached.

Update: 18 Nov, 2017 @ 6:20pm

Hi, I'm a useless update. Please ignore me, thanks <3

Update: 18 Nov, 2017 @ 5:37pm

- Fixed client crash at night.

Update: 18 Nov, 2017 @ 5:23pm

- Fixed player icons only appearing at night for Deerclops, and then never going away.
- Player icons only show up at night now if the player is 3 days old.

Update: 18 Nov, 2017 @ 4:02pm

- Fixed players being able to give Deerclops armor and weapons.
- Fixed Deerclops getting a stone when he joins.

Update: 18 Nov, 2017 @ 3:04pm

A lot of new stuff this update, wrapping up core gameplay to begin work on other bosses. After testing out these changes, please feel free to comment in the discussion pages for the mod.

- Deerclops now gains 2 max hp for every mob killed. This, of course, stacks on top of the health he gets for every player in the server.
- Deerclops now must wait a small period between using his default attack.
- Deerclops roar timer increased from 20 seconds to 30 seconds.
- Two Deerclops can now no longer co-exist again.

- Players now start with one Desert Stone, and the lazy deserter can be made at any time with 20 logs. Teleport your friends to you from the start!
- Wormholes are now removed from the map. Use roads to escape Deerclops, or, you know, just die.
- Antilog option added. Turned off by default, I won't turn it on by default til' I get some tested feedback.

- At night, everyone's player icons become visible at night. Once night is over, the icons remain where said person was when night ended. This is to keep games from dragging on too long, regardless of map.

- Probably something else I forgot to mention, shouldn't be anything bad.

Update: 18 Nov, 2017 @ 6:59am

- Fixed a number of crashes which all linked back to an issue of having too many tags. Thanks to Leonardo Coxington and members of Strictly Unprofessional to help pinpoint and solve the issue.

- Modified the RPCs (press button, do action) of the mod to my future usage. Also, Playable Pets should be 100% compatible with this mod as of this update.

Update: 16 Nov, 2017 @ 6:15pm

- Updated to add first of few remedies to empower Deerclops: Deerclop's roar, triggered by x, can now damage players and add a layer of the freeze affect to them. This can be comboed by hitting the player, roaring close to them, which will then freeze them and guarentee the next hit in doing so. This move can also be used to destroy structures as well. There is, however, a cooldown on when it can be used; you will know when your cooldown is up when Deerclops growls lightly. Enemies can also hear this and know what to expect.

Update: 16 Nov, 2017 @ 1:36pm

- Fixed sleeping not regerating health.

- Added attack cooldowns on Deerclops when 3 or less players remain alive. This will make 1 v 1 and other circumstances give the last players a better chance at winning.

- Fullproofed some parts of the mod which were a bit shaky, to prevent future problems and crashes.