Don't Starve Together

Don't Starve Together

VS. Deerclops - Juggernaut Mode for DST
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Update: 15 Nov, 2017 @ 8:39pm

- Fixed client crashes occuring at the end of the round due to Deerclop's death. For a temporary time until looked into further, Deerclops goes into a sleeping animation when he dies. To make this experience better, imagine Cuphead's "KNOCKOUT!!!" sound when this occurs.

- Fixed Deerclops H.P. scaling.

- HP now only scales with the amount of alive players. This is to make larger games flow better when it ends in a 1 V 1.

More balance updates coming in the next version!

Update: 13 Nov, 2017 @ 6:33pm

- Fixed the PVP fix crashing servers.

Update: 13 Nov, 2017 @ 4:20am

- Updated the mod to no longer require PVP to be enabled. Instead, only enable PVP if you want human players to fight each other; the boss and the players can always attack each other regardless of settings.

- Removed ghost sanity drain and the ghost icon.

- Deerclops now has dynamically scaling hp~ this means if a player were to join after the round start, the boss will receive his health bonus. However, if the boss is already hurt, he'll gain the proper new MAX HP but his health will statistically be the same percentage as before. (Example, boss has 4000 max hp, currently at 2000, enough players join to boost the max hp to 8000, he will in turn then have 4000 current hp due to having half his health max prior) This scaling also affects when a player leaves, as the boss will receive a health decrease, so games will always be fair.

- Proper damage is dealt to the boss and to the player respectively. Prior to this change, the PVP damage modifer (half damage dealt to other players) applied to both Deerclops and players. Now, both deal regular damage (Deerclops swing does 75 to players and 150 to mobs, and a tentacle spike will do 51 hp damage to the boss)

Update: 12 Nov, 2017 @ 1:55pm

- Intital release.