RimWorld

RimWorld

Rimstation 13 - A New Shift Begins
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Update: 1 Dec, 2017 @ 9:02pm

Quick update giving glass airlocks the correct sound

Update: 1 Dec, 2017 @ 7:32pm

Ladies and Gentlemen, I give you the latest patch! It's taken more than twelve hours *today alone* not to mention the last few days but the new patch is ready!

- More Hardsuits!
- Armour!
- Cooking!
- Audio overhaul, almost every sound is now 100% Organic Spessman!

Update: 28 Nov, 2017 @ 2:32pm

Fixed bug causing Turrets not to fire.

Update: 27 Nov, 2017 @ 5:18pm

Final micro-patch of the night just to allow space carp to spawn in groups of 4 to 12 instead of on their own all the time. Enjoy. >:)

Update: 27 Nov, 2017 @ 5:01pm

A quick micro-patch adding EVA suits to the starting Scenario as well as nerfing them a little bit to give you a reason to take them off.

Update: 27 Nov, 2017 @ 4:54pm

Updated with craftable weapons at Autolathe.

Buffed starting scenario with more crew & Steel.

Space Carp are now properly implemented and terrifying (if you continue an old save then existing carp will not be updated, only newly spawned ones).

Tweaked some values on the temperature generation, the scrubbers and such seemed a bit overpowered.

Fixed bug causing crew to prefer raw meat and eggs to meals. Balanced nutrition values.

Added ability to smelt ten ore at a time at the Ore Redemption Machine, you gain a few bonus steel sheets this way versus one at a time.

Update: 26 Nov, 2017 @ 6:26pm

Real quick patch that fixes the bug causing crew to consider themselves naked if they were only wearing their jumpsuit.

Update: 26 Nov, 2017 @ 6:16pm

Added EVA Suit & EVA Suit helmet, craftable at Autolathe.

Update: 25 Nov, 2017 @ 8:38am

Update v0.965


New Content:

Added around 80 new plants.

Added around 140 new chemicals(Most are using a generic coloured sprite for now, please submit a screenshot of a chemical in SS13 in the relevant discussion telling me what chemical it is so I can make it the appropriate colour).

Added Reagent Grinder, all plants may be ground up into their constituent chemical components.

Added Bio Generator, refines Nutriment into Biomass for use in producing eventually a number of things, for now just Milk, Cloth and Leather.

Fixes:

Fixed certain items of clothing being named "Geneticist's Jumpsuit" even though they weren't.

Regular Tube Lights are now bright enough to grow crops.

Removed duplicate Glass Beaker bill in Autolathe.

Update: 19 Nov, 2017 @ 12:11pm

[Auto-generated text]: Initial version [B18] v0.96