Total War: WARHAMMER II

Total War: WARHAMMER II

Skaven Unit Pack (Loreful / WIP)
Showing 21-30 of 69 entries
< 1  2  3  4  5  6  7 >
Update: 3 Mar, 2018 @ 7:12am

Edited the skin for the Rattling copter to make it more dirty/ skaven-y

Update: 3 Mar, 2018 @ 6:17am

fix: Ratling copter now takes extra damage from missiles & fire instead of less.

Update: 3 Mar, 2018 @ 5:53am

New unit: Rattling Copter
Shoots rattling gun fire but it's slightly weaker. Has a few bombs aswell.
+ Flying
+ good against infantry
- bad against armour
- Gets 25% extra damage from fire.

Update: 2 Mar, 2018 @ 8:33am

Further enhanced Poison Mortars & their logic.
They should now be way more reliable & closer to what I wanted them to be.

I also edited changed the warpstone thrower logic from shrapnel to simple spread. While this causes the missile damage bar to be pretty high, it does allow for way more reliability regarding aim in different levels of distance.

Update: 2 Mar, 2018 @ 7:03am

Hotfix for Thrower Projectiles.

Update: 2 Mar, 2018 @ 6:47am

Crash hotfix & new unit:

Warpstone Thrower

Throws multiple shards of warpstone at your enemies in one shot.
+ Great against masses of infantry
- Bad against single targets

Update: 2 Mar, 2018 @ 6:43am

Filesize drastically lowered (95 mb to 6.5mb)

Update: 28 Feb, 2018 @ 11:00am

Poison mortar
Fix: Projectile now explodes at any range.

Verminlord
Fix: Now his abilities work in campaign too.

Update: 27 Feb, 2018 @ 6:52pm

Small extra fix:
Jezzails are now in the Missile infantry section instead of melee infantry.

Update: 27 Feb, 2018 @ 6:28pm

Changes to Packmaster:
Now spawn in units of 30 instead of 1. This was done to keep the 1-unit group-type their "hero" or "monster" "feel" instead of creating too many units with just 1 creature. (Pusbags remain having 1 unit as their unit size.)

Same to the Warp Grinder.

Other changes to packmaster:
Can now only spawn 1 Rat Swarm per group instead of two.

Other changes to the warp grinder:
Skitterleap uses 6 -> 4.
Skitterleap speedbuff 12% -> 20%
No longer has the chance to miscast.

Abilities should now work in campaign mode.

Jezzails

Fix: Jezzails now longer have a ridiculous amount of melee weapon strength.
Fix: No longer has 60% magic resistance
Fix: Now recruitable in campaign
Buff: Now spawns in groups of 10 instead of 3
Change: Adjusted health & melee stats.

Poison Mortar Squad

Buff: Adjusted accuracy to no longer randomly have it shoot somewhere too far away from the actual target. (Still inaccurate)

Changed a few bulletpoints.
Fixed different ability titles & tooltips.