Total War: WARHAMMER II

Total War: WARHAMMER II

Skaven Unit Pack (Loreful / WIP)
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Update: 30 Nov, 2017 @ 8:25am

Verminlord skills nerfs
Verminlord his other skills now have a max of 5 uses with a higher recharge time.

Update: 29 Nov, 2017 @ 11:55am

Warp Grinder was added.
Single unit that boosts allied unit speed in an area.
Also has skitterleap to "teleport" units around the battlefield
Can spawn tunnels around the map that can explode. (Possible to miscast)

Update: 29 Nov, 2017 @ 11:50am

Update: 29 Nov, 2017 @ 9:29am

Pusbag ability fixed! Can now succesfully blow himself up.
Passive nerfed again.

WIP unit removed from campaign

Update: 26 Nov, 2017 @ 5:24pm

WIP break Update.

Nothing special for you folks :P

Update: 26 Nov, 2017 @ 2:24pm

Made Packmaster available in campaign.

Update: 26 Nov, 2017 @ 12:25pm

Buffs
Rattling accuracy is now slightly better.
Rat Swarm upkeep & recruitment cost lowered

Nerfs
Ratswarm damage decreased

Changes
Rattling Projectiles are now green to better fit the lore/logic
Changed the verminlords look to a bigger version of a grey seer to compliment the Skaven-race. CA pls add Verminlord model.

NEW:

Packmaster released!
Has morale + charge bonus small AoE, decent melee fighter and is able to spawn 2 Rat Swarms anywhere on the map. (Hence why Rat Swarms were nerfed in damage)

Update: 26 Nov, 2017 @ 4:24am

For now I've increased the passive damage a Pusbag does to compensate for the fact that the explosion doesn't work yet within the campaign mode.

Update: 25 Nov, 2017 @ 4:12pm

Update: 25 Nov, 2017 @ 3:28pm

Fixed the fact that Pusbags their active skill (explosion) didn't work in campaign.
EDIT: Still not working.