RimWorld

RimWorld

Technology Blueprints
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Update: 19 Jan, 2019 @ 6:16am

Fixes
- Mod now compatible with Fluffy's Research Tree and ResearchPal.
- Now powered by Harmony.

Thanks
Thanks to Ashnal for his contribution to the mod - this update is all him!

Make sure that Technology Blueprints is loaded after any mod that adds, removes or changes Research Projects, including Research Tree and ResearchPal.

Update: 5 Nov, 2018 @ 1:33pm

Fixes
- Now works with RimWorld 1.0.

Make sure that Technology Blueprints is loaded after any mod that adds, removes or changes Research Projects.

Update: 23 Sep, 2018 @ 8:28am

Fixes
- Now works with RimWorld B19.

Make sure that Technology Blueprints is loaded after any mod that adds, removes or changes Research Projects.

Update: 20 Jul, 2018 @ 11:55am

Fixes

- Now works with Combat Extended & any other mod that adds, removes or changes Research Projects
- Some code & process cleanup

Balancing

Blueprints are now longer to produce but cost overall more, keeping them as
valuable trade goods that require more investment and are harder to get
for high-end technologies.

- Neolithic from 250 to 200$; work to produce from 4k to 10k
- Medieval from 500 to 900$; work to produce from 4.5k to 20k
- Industrial from 1000 to 2500$; work to produce from 5k to 40k
- Spacer from 2000 to 5750$; work to produce from 6 to 80k

Make sure that Technology Blueprints is loaded after any mod that adds, removes or changes Research Projects.

Update: 14 Dec, 2017 @ 4:05pm

Release 1.0.0 of Technology Blueprints