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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2010527094
Incorporates the functionality of this mod + tons of new stuff and fixes
I've seen the update. I'd like to update for compatibility (I don't really have much time for more but that'd be a shame to lose compat)
Expect it for in a week's time tops :)
Cheers,
<ResearchTabDef>
<defName>Main</defName>
<label>Main</label>
</ResearchTabDef>
from 1231678757\Defs\ResearchProjectDefs\ResearchTabs.xml.
True :D Do you have a mod list, so I can try & repro the problem on my end ? Cheers!
Hey, that's a weird and definitely unintended behaviour. I'll look into it as soon as I can, I understand the frustration - I like things being organized too! :)
@Рубака
I don't know rimwrite. If there's no direct compatibility problem, I won't really have the time to add something more.
a lot of the early tech is fairly cheap, so i might try and clear through all the neolithic/medieval tech, before adding any more.
btw if i added a mod that also added older tech, what would happen? (would the blueprints made when it was ok, vanish, or just stop me from making more)
Yeah, if you have a lot of techs it'll be complicated getting to the point of creating your own blueprints. It would be a big exploit to create blueprints to unlock techs from your era, though!
The "blueprint creation" is a feature thought up to make Research characters still interesting when there are no more techs to research as an income source :)
some traders have some, and also a raider leader from time to time :)
i never seem to have enough silver on hand to be able to buy many, but i did get a few so far :)
the only slight tricky thing i have noticed, (as someone who just "keeps on adding interesting mods") is that the more interesting things i add, the amount of "tech" in each Era, like neolithic or medieval etc, just keeps on growing, to the point where it seems like i can never actually make a blueprint of my own, since i never get to complete all research in an era :)
If you do encounter any kind of problem, please tell us and we'll have a look ! :)
If you do run into any problem, please let us know and we'll take a look at it.
Does that mean that Ashnal's revision makes this compatible with those mods?
It shouldn't change the mod order (in theory). Are you having some problems ?
Tell me if I messed anything up.
We have compatibility issues with mods that alter the research tree, but I'm not sure how we can fix that yet.