Space Engineers

Space Engineers

LiDAR Guided Missile Script
Showing 11-20 of 31 entries
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Update: 9 Oct, 2019 @ 8:53am

  • Fixed a bug where very small target velocities were causing missiles' intercept vectors to vary wildly

Update: 9 Jul, 2019 @ 3:03pm

  • Fixed a bug causing missiles to fail to launch after one successful launch
  • Adjusted the directions missiles take to get out of the firing platform's bounding box
  • Added code to adjust the antenna broadcast range dynamically

Update: 16 Jun, 2019 @ 7:34pm

  • Added an Exclude tag to the script. Add this tag to any blocks you don't want the script to use.

Update: 1 Jun, 2019 @ 12:13pm

  • Fixed a bug where remote is used before checking if it exists

Update: 14 May, 2019 @ 10:22pm

  • Adjusted code to allow for redirect of missiles

Update: 29 Apr, 2019 @ 7:03pm

  • Updated LCD methods to get rid of the compilation warnings

Update: 7 Apr, 2019 @ 5:02pm

  • Adjusted ray collisions method to return earlier if missile is closer to target than to firing platform
  • Missiles will now negate their velocity before killing guidance (no more flying off into the nexus)

Update: 9 Mar, 2019 @ 2:58pm

  • Adjusted calculation for pulling up to avoid missile hitting ground
  • Optimized gravity checks

Update: 6 Mar, 2019 @ 5:52pm

  • Update Script to SE v1.189 (new commo system)
  • Reworked missile setup - see top portion of script for details (user settings)

Update: 30 Jan, 2019 @ 7:43pm

  • Fixed a bug keeping rotor-based missiles from detaching properly
  • Fixed a bug causing missiles to miss the target when in gravity with a stationary target
  • Removed angle check after launch. Missiles are now set to max speed (if not already there) after waiting the designated number of 'ClearanceTicks'
  • Reworked the platform avoidance code to make it a bit 'smarter'
  • Removed unneccessary code