Space Engineers

Space Engineers

LiDAR Guided Missile Script
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Update: 3 Feb, 2021 @ 4:02pm

  • Removed the 0.1 min limit for clearance power

Update: 17 Sep, 2020 @ 10:30am

  • Added ability to have a timer triggered when a missile is launched - see script config for details

Update: 17 Sep, 2020 @ 6:56am

  • Fixed issue with missile antenna being set to max broadcast range on missile launch
  • Adjusted power consumption of antenna for Check command to align with max lidar script range of 10km
  • Check command will now ensure blocks are turned on before retrieving power ratings and then turn them back off if they were off to begin with

Update: 16 Sep, 2020 @ 2:58pm

  • Removed requirement for connection block (connector / rotor / merge)
  • Added "Check" command to help users build and troubleshoot missiles

Update: 9 Mar, 2020 @ 3:40pm

  • Changed it so that both clearanceTicks and clearanceMeters must be OK before missile can turn
  • Added option to have missiles detonate on kill signal received instead of stop and idle
  • Fixed issue in GetInterceptVector() that returned an infinity vector (leading to NaN and an exception after)
  • Added timer option - script will now trigger timers at a specified distance from the target; see user settings at the top of the script for details

Update: 8 Feb, 2020 @ 10:56pm

  • Adjusted missile settings to be more stable in flight (attempt to fix issues caused by jitter)

Update: 21 Jan, 2020 @ 6:06am

  • Fixed an issue where missile roll only activates if useSpiral is set to to true

Update: 19 Dec, 2019 @ 1:20pm

  • Removed old antenna code causing an error after the last update

Update: 3 Dec, 2019 @ 8:39pm

  • Fixed issue where batteries weren't being turned of before detaching from the firing platform
  • Reworked the initial setup to be more efficient

Update: 2 Dec, 2019 @ 10:46am

  • Fixed bug in message handling. Messages are now received immediately and missiles launch accordingly
  • Removed angle check before firing thrusters when in space
  • Removed gravity subtraction when velocity is greater than max velocity
  • Reworked algorithm setup and added a small buffer to keep missile/target acceleration from bouncing around too much
  • Changed SecondsBeforeSpiral to DistanceBeforeSpiral. Missiles now start to spiral and roll when within a set distance from target