Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Balanced Starts [PBC LEGACY]
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Update: 12 Mar, 2020 @ 9:57am

Added a line to block MPH call back if MPH isn t isntalled

Update: 12 Mar, 2020 @ 3:40am

Typo -> Width/Height

Update: 11 Mar, 2020 @ 9:21am

-- 1.14 Integrated the BBS options in MPH logics
-- Players should no longer spawn on the edge of the map in BBS placement
-- Added a Ridge Control

Update: 16 Feb, 2020 @ 7:35am

Update: 14 Feb, 2020 @ 8:30am

-- 1.13 Legendary starts can spawn close to wonder like in the original game
-- Fixed some missing text
-- Reduced the maximum reefs by 1
-- Introduced a Mountain chain option to add more passages in mountain ridges
-- Floodplains now have a proximity malus for non Egyptian players

Update: 10 Feb, 2020 @ 11:14pm

Fixed a small bug with crabs

Update: 10 Feb, 2020 @ 10:59am

-- 1.12 Balance strategic now does a continent wide check for Oil, Niter and Aluminium/Coal
-- Guarantee a best tile round if you are below average
-- Added an OP tiles check
-- Now consider Egypt and Inca trait
-- Jack's no Plains Hills start if you are above 20% average in best tiles
-- Now consider food + prop on the second ring (25%)
-- Slightly less random Costal routine to help getting two resources for celestial boost
-- Fixed a typo that could lead to some CS spawning close to each other
-- Improve the lua.log output for debugging

Update: 11 Jan, 2020 @ 5:31am

-- 1.10 Avoided walled-in starts fix a dedicated routine
-- Mapuche no longer get skipped for mountain start (only Inca does)

Update: 5 Jan, 2020 @ 11:30am

-- v1.09 Corrected a bug occuring with open slots in MP

Update: 4 Jan, 2020 @ 6:40am

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