Arma 3
The Altis Outbreak (Ravage Mod)
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Update: 2 Mar, 2019 @ 10:58am

Changes made to the Vandeanson Apocalypse Mod settings to reduce lag and increase FPS.

Update: 1 Mar, 2019 @ 12:32pm

Scenario Updated to ravage version 1.67, Detrimental Weather script added players now need to seek warm clothing, build a fire or seek shelter when becoming cold or sick. GF blood/sfx script added inlcudes bleeding effects puddles, flies etc, AI activation distance increased to 855meters, jboy scripts removed including feral dog packs. Removed Roaming bluefor Faction. Scenario is now set to support DZN Extended Jamming Mod and Vandeansons Apocalypse Mod.

Update: 9 Oct, 2018 @ 11:22am

Updated to Ravage 1.61

Update: 7 Sep, 2018 @ 2:46pm

Increased the Activation distance for hand placed Ai to 760meters, Added the GF Random crash site script allowing players to find heli wrecks with loot, added the Exile spooky ground fog script starts at night and through early morning. added one more starting item for player.

Update: 17 Jul, 2018 @ 7:19pm

Fixed the Farty Script as the Rebreather was not protecting against fumes, Also changed the Rebreather type as the Ravage Version may not be wearable or can cause issues with duplicating.

Update: 14 Jul, 2018 @ 6:45pm

Adjusted the Activation distance for hand placed AI to 665M, Changed the postion of some of the dog packs as to not ruin tasks for players, Fixed the APC task/Waypoints, added possibility for a large horde to spawn in one of the towns.

Update: 12 Jul, 2018 @ 4:54pm

Update: 11 Jul, 2018 @ 10:19pm

1. Apec shark mod removed
2. ETG Heli crash and supply drop script removed until fixed or replaced.
3. Adjusted the AI activation distances for better performance.

Update: 10 Jul, 2018 @ 9:51pm

Update: 10 Jul, 2018 @ 9:49pm