Arma 3
The Altis Outbreak (Ravage Mod)
Showing 1-10 of 66 entries
< 1  2  3  4  5  6  7 >
Update: 11 Sep, 2019 @ 10:53am

Update: 11 Sep, 2019 @ 10:42am

Scenario Changes include

1. GF Cleanup Script removed

2. VCOM AI script added - AI will now search buildings, flank players plant explosives and Mines and alot more.

3. Common, Military and Rare Weapons List Updated.

4. Ravage AI will now setup Camp sites during the night plus they loot dead bodies now.

5. Amount of Heli Wrecks to spawn decreased a bit.

6. AAPM Lite Mod added. Players will now have the chance to find Armor Plates either on dead AI or in loot piles the plates themselves vary in protection and will take damage from being shot at.

7. Rare Items List updated.

Update: 11 Sep, 2019 @ 10:41am

Update: 18 Aug, 2019 @ 9:21am

Scenario Updated to Ravage version 1.77, Weather effect sound errors fixed, Military and Common weapons array customized, Ammount of Heli crash sites to spawn decreased. AI now loot dead bodies. Decreased the time it takes to delete bleeding particles

Update: 25 Jun, 2019 @ 12:34pm

Weather Script should be working properly now and the Clothing error should be gone as well.

Survival Suit added to Military Clothing Array.

Update: 25 Jun, 2019 @ 11:57am

Scenario Updated to Ravage Version 1.77
Other changes include

1.Cold Weather script updated now includes on screen icons/Hints. Players will need to find a Survival Suit to stay Warm.

2.Altered Nightvision Script added making NVGs more realistic.

3.Zombie Audio and Visual detection tweaked.

4.Added dynamic Simulation to most of the objects on map.

5.Ravage AI gear customized including clothing,Vests,Headgear,Facegear,Rare Weapons etc.

6.Minimum amount of Crashsites to spawn has been increased.

7.Zombie Clothing Updated.

Update: 9 May, 2019 @ 12:00pm

Updated to Ravage 1.76, Dynamic Animation Speed Disabled. Small adjustments to Zombie Audio and Visual detection. Small Change to Blood/SFX script.

Update: 1 May, 2019 @ 10:36am

Ravage Update. v0.1.73

Tweaked :
Light sources are now disabled with "switchLight" command.
Emptied weapon holders are now deleted on "take" & "inventory closed" events.

Fixed :
Fixed a potential locality issue when looting furnitures.
Sounds not playing when looting objects.

Fixed an error when firing a weapon.
The sound detection system should now work with all 3rd party addons.
Glasses were disabled on zombies.
The furnitures spawn system was broken.
AI sometimes ignoring zombies hitting them.
Atmos module was unable to disable lights on Weferlingen.

Update: 28 Apr, 2019 @ 4:16pm

Scenario Updated to Ravage version 1.72

Tweaked :
Current target variable for zombies is now partially global.*
Overhauled zombies audio detection.
Furniture spawns are now processed every 2 frames.
Various optimizations to zed AI process.
Equipment Module : custom weapons lists now override all other settings.
Added rpt notification for invalid classnames in custom weapons lists.
Default AI combatMode is now set to "WHITE".
Tweaked ambiant UAV groups.
UAVs will now ignore zombies.
UAVs now follow their target.

Fixed :
Vehicle Actions were missing a distance parameter.
Zeds would sometimes run to default map center position after taking a hit.
Corrections and improvements to the furniture spawn system.
Loot spawn chances were not processed correctly.
Fixed an issue with survival-related PP effects.
Fixed a sound issue when searching objects.

Suppressed gunshots are now correctly identified.

Throwing or placing an object would reveal the "shooter".

New :
Added plenty of new vests by EO.
Updated vanilla gear lists.
Updated default zombie uniforms.
Added an "audio detection coef" to the zombies module.
Added a "visual detection coef" to the zombies module.
Added a weird android face.

Vandeanson Infection script added to scenario.

Small adjustment to Blood/SFX script

Update: 17 Mar, 2019 @ 9:59am

Scenario updated with new version of Ravage 1.68, New feature added AI killed by zombies will turn into zombies.