The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ironman's Assistance
Showing 1-10 of 27 entries
< 1  2  3 >
Update: 21 Sep, 2013 @ 4:30pm

Added in some new easter eggs. (sshhhh.)

Update: 10 Aug, 2013 @ 8:46pm

Added new areas to Stark Labs. Find out the secret enterance (inside stark labs itself) to a new area with additional items and space AND storage.

Update: 14 Jun, 2013 @ 11:29am

Fixed some issues where the sound effects for the spells were not working for some people due to the improper packing that i did with the sound files. I packed the sound file inside the normal music sound effects folders, and i did not create my own folder. Thus, for some people, the location of the file was conflicting with, for example, another mod that used or changed the exact folder. Super complicated stuff, but i fixed it. yay.

Update: 18 May, 2013 @ 11:37am

Fixed some issues with some race incompatibilities (or tried.) It should work with Khajiit, Argonians and all other races except high elf...still have not figured that one out.

Update: 16 May, 2013 @ 6:29pm

Changed some typos with the new "Call Jarvis" spells, and changed the AI's of all the Jarvis bots to better fit a helpful combat buddy.

Update: 15 May, 2013 @ 9:07pm

Made new spells:
-Call Jarvis (Spider)
Summons Jarvis in the form of a Dwarven Spider to the Target Location.
-Call Jarvis (Sphere)
Summons Jarvis in the form of a Dwarven Sphere to the Target Location.
-Call Jarvis (Centurion)
Summons Jarvis in the form of a Dwarven Centurion to the Target Location.

Update: 13 May, 2013 @ 9:11pm

Fixed an issue with the sound effects for the spells (they wouldnt work at all because i orgonized the spell effects wrong.) But it should be all good now.

Update: 13 May, 2013 @ 9:06pm

Added a different spell aside from the repulsor BEAM, called the repulsor BLAST, which is an altered version of the repulsor beam, but with a "fire and forget" type, meaning it's not CONSTANT when you hold it, it's charge, and release. beam is to blast as "flames" is to "firebolt." Also, added custom unique sound effects to the spells.

Update: 8 May, 2013 @ 5:52pm

Renamed some spells and items, changed their I.D.'s, added completely NEW spell effects made up of vanilla animations, instead of using entire vanilla spell effects for new spells. Much cleaner this way.

Update: 4 May, 2013 @ 10:35pm

Corrected some typo's, renamed some items/spells, corrected other minor mistakes, and attempted to edit the sound effects of the repulsor spell (failure, thus far)