ARK: Survival Evolved

ARK: Survival Evolved

Genesis
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Update: 28 Feb, 2018 @ 1:22pm

Todays Patch,
Shield Cycle as follows (Stay with me here this bit is important.)
this is the third time i'm writing this.. it always sounds like gobeldygook. so i'm going to write it in bullet point form because i'm simple minded.

-Server will Pick a random time between 45 mins and 120 mins (This may be extended)
-Once the picked time has run out, Server will then Play the horn blast (Indicating that you have 5 mins before the shield goes down)
-Visual indicators in that 5 mins, the big tall shield tubes (11 of them) they will power down 1 at a time over those 5 mins.
-Server will then set the shield to be off/down.
-The shield will be down for a random time between 30/45 mins
- Once the random time has elapsed, the Horn will sound indicating you have 5 mins remaining inside the shield.
-Visual indicators will be the shield tubes powering back up.
-After that the shield will go back up.

Next patch will include an extra part to that > at the end

Shield will go up Poison gas will fill up from the bottom of the shield during that last 5 mins.(edited)
Map changes

- Spino's and thyla's are confirmed to be spawning.
-Jungle has been thickened up.
- More metal added to the tops of those jungle mountain things.
- a few small cave locations added.
-Redwood Pet Spawners fixed.
- Better City Lighting added for at night
-TRP News Logo added to the city

Update: 27 Feb, 2018 @ 12:53pm

Todays Patch (later today in around 4-5 hours)
Volcano changes as follows
-Complete foliage rework this includes, crystal and obby pickups along the coast
-Pain causing volumes rework
-Temperature fixes inside and around the volcano area
- a General re-paint + re sculpt to tidy that area up and make it look more fitting
- Cave spawners added inside the volcano it'self
Inside the City
- Loot cashes Reworked (so they won't be spawning on the side of the buildings anymore
- Ark Artifacts now should be spawning inside the city cave.
- General metal texture bug, Fixed (Now looks like metal rather than a pastally weird off pink colour)
-Some of you already noticed i put a flyer blocker over the city so no longer will you be able to fly into the city. (Even if you spawn a flyer in there you shouldn't be able to get on it.
Swamp Area
-Extended the size of the swamp 50%
-Re-worked the foliage in that area
Redwoods Area
-Thickened the tree's to produce a more dense looking redwoods
-Thickened the GroundFoliage to produce a more dense looking redwoods
-Increased the beaver spawners
- General spit and polish to that area
Snow Biome
- Metal and obby nodes added
Coastal and water areas
- Fixed the flickering green water
- General smoothing (for underwater Bases) and painted out the whole underwater (No more underwater grass, general sand bed)
Jungle area
- General Clean up of Foliage and more models added.
General map
- Overhaul on the temp all over

Update: 24 Feb, 2018 @ 3:12am

Hotfix
- recooked some issues
- i know about the green water....
- Also noticed fps drop in the jungle, unsure why these things changed because i didn't touch them...but looking into it

Update: 22 Feb, 2018 @ 2:55am

today
- Re-jigged the loot drops to suit trp
- No fly zone implemented inside the city
- No Build zone removed from the city
- The redwood tp issue seems to be fixed now
- Added custom spawners to some area's to decrease the big stupid long neck ones ( i hate dino's and have no idea what these are called)
- Raised the level of dino's from on average of 9 per spawner to 25-30 (accept the rock drake spawners inside the city, there should now only be six at anyone time within the city)
- Reworked the city cave sound
- Reworked the death balls in the city so they should no longer be stuttering.
-Test state loot crates added to the city (they are not showing inside the editor but they may only run on dedicated server, we'll find out)
-Various collision bugs fixed , Again please refer to the johnny age ten grid map i drew this will help me locate them faster.
- Added some more spit and polish to the city including large satelite....plant..thingys. yeah.
- Code optimisation for the level BP.
- Reduced the amount it rains.
- you can now fly through the shield in spectator also
fixed the up down carrage inside the city so there's no more stutter with it.

Update: 1 Feb, 2018 @ 1:31pm

Jack - 01/26/2018
todays patch
- griffins added
- quetz added
- queen bee's and hives added
- deepwater spawners added mosa's and all of the big ones
- kill z for ceiling height added
- physics on water fixed
- textures on lakes changed over
- black pearls harvestable under the ice lake
- Element harvestable from the city (not ab element tek teir element)(edited)
-matinee loop test state implemented
- some code optimisation in the level blueprint
- @Natski re-drew the robots face looks DOPE level 100
- @Koltrane did an overhaul on all of the sounds also DOPE level 100
- consumable water added to the city
- congeled gas added to the city
- city has a cave inside of it with more lore (smoke and mirrors)
- there's now an up down carrage in the city to get you back up to the roads
-all drops are now inside the city
- Fixed the beaver spawn inside the redwoods
- changed the harvestable amount of wood on some tree's as they were giving 600 wood on vanilla settings.
- Fixed various texture and collision issues
-fixed the issue of popping through the terrain in the redwood biome.
- sheild up and down time is at 600 second intervils (this will change to every three hours then will open for 30 mins at launch)
- Raised drake spawns in the city from 2 to 6
-Fixed overspawn by horse shoe island
-more player spawns added regions

Update: 1 Feb, 2018 @ 11:31am

todays patch more than expected!
- All water has physics and postprocess
- complete dino spawns over haul
- ab pets added
- jerboa added
- hand map and death map added
- gps should now be accurate
- city carrage fixed
- se resources added
- Loot drops added to the city
- 4 rock drakes added to the city
- pain volumes for the lava added
- highlands scots pine forest reworked for better fps.
next patch will include
- more smoke and mirrors for the city
- some more landscape painting (general polish)
-adding a water source to the city
-adding moving platforms up and down to the main road lines in the city
-adding someway to get the gas from ab
(general spit and polish)
as a side note on the dino spawn there are currently 17000 dinos on the map reduced the islands amount down from 24000 (24k is what 'the island' has) should improve performance.

Update: 30 Jan, 2018 @ 5:44am

Today...
- you can get on the carrages
-fixed dino spawns
-found away to get the ab shine horns in with out causing issues
-fixed tree's for the fps
-also adding pain volumes for the lava
- All water will have post process and physics on it
-finally, SE resources added.

Update: 29 Jan, 2018 @ 8:27am

Update: 28 Jan, 2018 @ 1:05pm

Update: 26 Jan, 2018 @ 11:51am