ARK: Survival Evolved

ARK: Survival Evolved

Genesis
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Update: 31 Jul, 2018 @ 5:54am

Patch Notes.
-Genesis tazer is in, Finally... this is made for anyone playing cops on the server, it stuns victims for 30 seconds.
-The Encarso Gun, Again it's a police weapon so they can just shoot this at the enemy and teleport them to jail.
-The Wittlock, this is a healing pistol made for people who play medics.
- Some Fixes made to the genesis tokens. Some items it was still costing tokens to make. This has finally been fixed.
- Added three New billboards to the city ;)
-Added a WIP, enhancements shop to the Upper part of the city. (this is in it's most Basic form) it will allow you to re-skin your character into a robot.
- Various Collision fixes and hole fixes.

Update: 26 Jul, 2018 @ 1:55pm

Hotfix
- Resources should be now back to normal.
- Vehicle theft is now implimented, this means you can now steal other peoples vehicles by hot wiring them. to do this hold 'E' on the vehicle and you'll se an option to steal. This can take up to 5 mins per vehicle. and also an alarm will go off for 1000 seconds.
- Vehicles will now not unclaim themselves after a server restart.
- Police Station car park has now moved outside. and the old car park is now cells and offices.
- police vehicles and ambulences now have an option to turn on the sirens using 'R'

Update: 21 Jul, 2018 @ 3:17pm

Hotfix.
-Fixed the issues with the vehicles (stamina issue)
-Made resources within the city give 3x more resources
-Fixed the resource Vendors within the city
-Raised the voices on the diner vendor
-Fixed a few teleportation issues
-Added a tool store within the city
-Made it possible to mine trash piles (Currency) with hands
-Added a tazer for the police vendor. (To stop as much death haha)
-Added water Bowsers to the City.test 1

Update: 20 Jul, 2018 @ 11:57am

(subject to change) Notes for the up and coming patch
-City rework
this means a complete overhaul and deletion of the previous city.
- No more shield! =)
- A basic currency implemented.
- NPC Trader's (ini.setting available for pvp servers to turn off) these are to offer meaning to the currency, you can
-Two new modes of transport :wink: (I'll let you guys figure that one out on release)
- Custom loot chests, these are found with in the city and can contain vehicle parts. take the correct parts to a vehicle trader to get the vehicle. Some loot chests have currency inside them too. (.ini setting so you can turn off and on)
-Working on an external building mod for genesis so you can place free snapping structures inside of the buildings within genesis. (not intended for pvp servers).
-The mod is linked with new resources scattered around the city, Trash metal, Old wood, Dirty Fabric etc.
-There are police and hospital vendors located within the city which provide their tools of the trade at a low price (.ini settings to remove if unwanted)
-Currency, you can earn your currency by either, mining trash in the slums, or loot box hunting. may be other ways after balance testing next week. (it pays to be a winner!)
-The city it's self serves a dual purpose, one for rp/pve as a town for interaction and commerce. But also serves a purpose for pvp also as an area
- The blue obelisk which is linked to the gorilla boss arena is now located within the city and looks kinda like a blue orb on a raised platform.
-all in all the city is something you just have to go take a look at in person. it's been a hell of alot of work. blood sweat and tears. please enjoy it =)
Outside of the city
-many optimisations across the board
-Tornado added the path is located on the picture in the announcements section of this discord. I'd love to have this tornado smash through your buildings and throw tree's and wild dinos miles away. unfortunately there seems to be no un laggy way of doing it (so far), So what it does at the min is pick the player up and throw him...it also check's if you are indoors, if indoors it won't effect you. This is still in testing but i thought i'd leave it in this update just because it's fun.
-all in all resources have been raised more especially, pearls, oil,metal
-Beaver dam's fixed
-Chittin/keratin nodes added as large see shells around the coast lines.
-Red and Green obelisks have been added to add those other two boss arenas in.

Update: 19 Apr, 2018 @ 7:16am

Ok todays Patch

-Add nameless .
-fix the teleportation issue around that rock area (see bug reports).
-add cactus tree/plants (See Faq).
-Make sure all mechs are tamable and have the correct blood + no longer req saddles.
- fix the whole in the volc, (see bug reports)
-Rare Flowers harvestable.
-Set Looping State on the city death balls.
-Reworked the sheild on the level bp.
-Changed the collision on the death balls.
- Added 4 new beaver spawns located at the end of the redwood river where it meets the ocean.
- Scorched Earth/Desert area Landscape Painting Touch up.
-Pond Cyprus added to mangrove trees.
-Distance factor added to improve the lo res textures on the rocks.
- Removed Some Lighting from the city for Optimisation.
-Created destructible meshes for plants.
-Reworked the up vector material function to allow a near and a far distance texture scale (up vector is the textures on top of rocks i.e moss snow etc) so now it doesn't look so big when close to it.
-Collision issues with the curved rocks fixed.
-River physics fixed.
- Added more metal obsidian and crystal to the East side of the map.

Update: 12 Apr, 2018 @ 5:15am

Today

- 6 types of mech added to the city. Thanks to Murkablo!
- Reworked the volcano, A complete rework.
- Rock Drake nests added to the right of the volcano.
- Wyvern Nests Added to the inside of the volcano.
- Rare flowers added in that area.
- Above Water oil nodes added around the volcano area.
- New Cave added underneath the volcano Includes SE Spawns inside that cave.
- Physics volume Fixed by the Ice Lake.
- Fish added to the Ice Lake.
- Three new beaver spawners.
- Stopped people from being able to build over the cave entrances.
- More trilobites should be spawning now.
- Level Blueprint optimisations.

Update: 18 Mar, 2018 @ 1:44pm

Hotfix

-Added new spawns
-Level Blueprint optimisation

Update: 15 Mar, 2018 @ 11:18am

todays hotfix
-mountain meshes applied to the terrain around the outside of the map.
-optimisation to the SE part of the map
-Ab Spawns added to the second cave (including, moss gollum, bassalisk,crabs,cavewolf thingys, all ab spawns are now in
-SE all SE spawns are now on the map including the wyverns, if you don't want them then just replace with another flyer in the .ini. There are only three that should spawn.
-Beaver Spawn fixes within the redwoods

Update: 9 Mar, 2018 @ 9:49am

- extended all beaches by 25%
-added foliage and relevant dino's to the beaches
-Added a HUGE new cave, think the size of the underworld from the centre map.
-There are no spawns in that cave yet
-added a scorched earth small biome
-added the relevant se dino's to that area
-Lots more of the underwater completed

Update: 2 Mar, 2018 @ 6:29am

ok today!
-jungle cave added
-75% the size of the jungle biome
-Contains all of the abb stuff -the reapers and nameless
-Fixed the spawns in the redwoods
-made sure thylo's are spawning
-Shield cycle is now set to come down once every hour
-Fixed a replication issue so the player now gets updated when they log in to whether the shield is up or down.
-poison gas now added for the last 5 mins before the shield comes up.
-water sources added to the city.

Regards to the cave i need you all to pile in there when you get a min test for teleporting etc.