Team Fortress 2

Team Fortress 2

cp_powerhouse_sfr
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Update: 6 Apr, 2018 @ 7:58pm

-(actually)Fixed an Area Portal brush being world geometry.

-Fixed one of Blu's spawn doors not rendering.

-Fixed other minor visuals bugs involving seeing un-rendered geometry through doors.

Update: 29 Jan, 2018 @ 4:03pm

-Added ammo packs in the middle

-Added another set of footsteps in middle to make getting out of the water easier

-Fixed an Area Portal not being done properly

-Tweaked the optimization a bit

Update: 27 Jan, 2018 @ 7:16pm

-Optimised the map to give up to a 30% increase in FPS

-Increased compile time to over an hour :)

Update: 26 Jan, 2018 @ 5:52pm

-Changed the name from cp_powerhouse_pro to cp_powerhouse_sfr
SFR standing for "Scrapped Features Restored", this change was done
to more accurately represent the maps changes.

-Made the wall at the end of the dam a grate instead of a wall

-Made the bottom of the dam concrete instead of rock

-Made the stairs leading to the sniper's nest steeper to allow more room

-Fixed other bugs and improper textures

Update: 24 Jan, 2018 @ 7:50pm

-Made the Windows below the sniper nests competely sealed to make defending easier.

-Added barrels in the sniper nests to make hiding from enemy snipers possible.

-Added more detail to the sniper nest and area below it.

Update: 21 Jan, 2018 @ 3:27pm

-Added more lights to improve visibility

-Brought back the scrapped sniper nest

-Added doors to the alternate entrances in the middle to prevent Snipers from abusing it

Update: 21 Jan, 2018 @ 8:46am

-Initial Release