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▓▓▓▓▓█░░░░ Valve , ░░░█
▓▓▓▓▓█░░░░Add This ░░█
▓▓▓▓▓█░░░░ Please ░░█
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never the less great fix (lazy valve as usale)
Here's the twitch clip
https://clips.twitch.tv/BenevolentSquareMomTBTacoLeft
Will Be Kissed Tomorrow:
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLlLLLLLLLLLLLLLLLLLLLLL LLLLL
*Now Look For The Q And Your Wish
Will Come True:
... ... ... ... ... OOOOOOOOOOOOOOOOOOOQOOOOOOOOOOOOOOOOOOOOOOOOO O.. .OOOOOOOO
*This Is Really Hard, Now Find The 'N':
MMMMMMMMMMMMMMMMMMMMMMMMMNMM
*Now Find The Mistake:
ABCDEFGHIJKLNMOPQRSTUVWQYZ
*Something You Really Want, After the
countdown!!!!!
10 9 8 7 6 5 4 3 2 1 Now Close Your
Eyes And Make A Wish! ;*;*;*;*;*;* Now
Paste This On 9 pages And Your Wish
Will Come True! Hurry, You Have 20
minutes! Or What You Wished For Will
Be The Opposite
The zone you opened up is exterior detail. It has some remains of dev brushes but these are out of the way to never be seen. As such the area is not suited for combat but the trend of making these powerhouse pro's are attempting to make these detail sets gameplay areas without making them adhere to gameplay. The water is basiclly a death sentance due to slowdowns and height advantage, as such it will never be crossed unless its absolutely safe or if classes can subvert it through rocket jumping. There is also a heavy lack of gemoetry to play around within the new area, once again limited to 2 side paths and the water cutting it down the middle. It makes the area overall visually dull whilst offering nothing to gameplay. Even the windows you opened up offer little for gameplay within this zone.
All of this is also ignoring the many lighting issues scatterd around the turbines due to the decompiled vmf being used. These are pretty blatant and should of been fixed many iterations ago before being shipped out and just end up coming off as sloppy. Other issues include area portal brushes that are not set up propper being visible to the user on the blu side of upper control room looking into the mid house.
It will be beautiful
2) the new added corridor that's leading to the new opened area is way too long and narrow, you should make a room out of it and put a health pack tehre, because its easily spammable
3) there should be an underwater passage to get to the final control points, because there is really no reason to be in the water