Arma 3
Liberation MSKE
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Update: 18 Jun, 2019 @ 9:32am

Liberation MSKE V0.5.2

- Updated and fixed Vcom AI.
- Made all Objects and Vehicles Zeus editable! (Debug)


As soon as enough features of the KP Lib remake have been completed,
a conversion of this mission will be started to accommodate the new updates :)

Update: 29 Nov, 2018 @ 2:50pm

Liberation MSKE V0.5.1

- Added new script to prevent instant vehicle explosions!
- Currently under testing, optimization may required

Update: 6 Sep, 2018 @ 12:10pm

HOTFIX

Update: 6 Sep, 2018 @ 9:42am

Balancing issues resolved

Update: 5 Sep, 2018 @ 4:28pm

Liberation MSKE V0.5

- Removed OP anti-air
- Adjusted roaming patrols to always have assets against air targets
- Fixed object placements
- Overall script roundup and optimizations

Update: 3 Sep, 2018 @ 12:10pm

Liberation MSKE V0.4.9.5

- Fixed despawning FOB vehicles
- Replaced some buildable vehicles
- Rebalanced vehicle prices
- Removed unnecessary objects
- Decreased mission size by removing unused assets
- Cleared more clutter in mission folder

Update: 3 Sep, 2018 @ 9:10am

Liberation MSKE V0.4.9.4

- Cleared mission folder clutter
- Organized scripts inside mission folder
- Further cleared unnecessary loops and scripts
- Gave SAMs unlimited magazines instead of a bottomless one
- Improved building placement
- Overhauled a couple zones with new buildings

Update: 29 Aug, 2018 @ 4:22pm

Liberation MSKE V0.4.9.3

- Rebalanced SAM sights
- Changed ACE settings
- Adjusted active zone triggers
- Changed AI unit cap for patrols and sectors

Update: 27 Aug, 2018 @ 8:58am

V0.4.9.2 HOTFIX 2

Update: 26 Aug, 2018 @ 7:24pm

V0.4.9.1 HOTFIX