Arma 3
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Liberation MSKE
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
6.872 MB
29 Jan, 2018 @ 6:50pm
18 Jun, 2019 @ 9:32am
35 Change Notes ( view )

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Liberation MSKE

Description
Quick overview

The map features;

76 - Cities
14 - Capitals
30 - Towers
27 - Factories
42 - Outposts

189 Total zones

Build around ACE and RHS

Additional scripts already included in this mission;
- Advanced Towing
- Advanced Sling Loading
- Advanced Urban Rappeling
- Advanced Rappeling
- Roadside IED Script (Modified)[www.armaholic.com]
- Door Breaching Script (Modified)[www.armaholic.com]
- Vcom AI
- DZN Vehicles On Fire

________________________________________________________________________________

Mission overview

This scenario is based upon the standard Liberation game mode, with a lot of new additions and modifications to enhance the experience. Game difficulty standard has been raised, while still maintaining a level playing field.

To read up on how to play and what Liberation exactly is, check out this guide: How to Liberate

For mission purposes new small towns and a lot of other structures where added to have more zones among the islands, such as military outposts, radio towers, construction sites, and city blocks.
Additionally, an assortment of new vehicles have been added to Redfor as well as to Bluefor, to increase the diversity.

Well known scripts that have been added give more creative freedom, and spare you the hassle of setting them up yourself in a dedicated server environment.
The game mode also features random roadside IEDs across the entire map, which should keep you on your toes while making that convoy trip. Aside from this you will find the occasional locked door that you have to breach open with small explosives, in order to access the locked building.

Roaming patrols have been heavily increased and made more diverse to give those long travel distances a more realistic feeling of being inside enemy territory.
Infantry Patrols are specalized with AA to make you more considerative while using Air assets. Their ground vehicles will keep armor combat engaging, even inbetween zones.
Which additionally helps with the surprise element while attacking zones, since the currently patroling vehicles will come to assist the defending forces!

For your creative freedom, a logged in admin will be able to fully access Zeus, to modify and spawn anything.

These where just a few of the new additions and changes to the game mode Liberation, with much more planned.
If you have any suggestions, questions or wishes, feel free to comment and state your point.

________________________________________________________________________________

Known problems
- Enemy Jets occasionally spawn on ground level Fixed
- Enemy FOB always spawns in the same location Fixed
- Mig29 turns invisible Fixed
- Patroling units despawn without vehicles. Lots of empty random vehicles after long time
- Certain vehicles despawn inside FOB on restart Fixed
...

Planned adjustments
- Random IED placement script Added
- Boat/Ship patrols around islands
- Refined building placement Added
- Water zones for ship/boat combat?
- Urban/Helo rappeling script Added
- Random land patrols Added
- More apparent enemy AA Added
- Optimized scripts Added
- More diverse Opfor outposts WIP
...

Suggestions and ideas
- Replace RHS with CUP?
- Post yours down below
...

________________________________________________________________________________

Credits go to the original creators of KP Liberation[forums.bohemia.net]
and to the respective script creators.
Liberation ported over to MSKE by me.
Popular Discussions View All (1)
0
2 Sep, 2018 @ 12:49am
PINNED: How to change ACE settings!
Lightning
92 Comments
Poperkotik 13 Jun, 2023 @ 2:57am 
Lightning Dasher is it possible to make a button to save the settings or the script itself saves the settings?
Howie 27 Apr, 2023 @ 1:38am 
Having trouble finding the PBO, what is the name of it? trying to upload to a server
Jess-itis 8 Mar, 2023 @ 3:44pm 
update*** so i found 107410 but it is not in the *top folder* and there is nothing in it. would i have to launch the scenario on like lan or something first?
Jess-itis 8 Mar, 2023 @ 3:40pm 
i am just not seeing folder 107410, i got to the *top folder*, clicked on it. i subscribed to the scenario and all that but i cant find the folder after ^^^^. ill try to resub to the mission
Lightning  [author] 8 Mar, 2023 @ 2:15pm 
@Jess-itis To find the PBO file for the mission, after you subscribed and steam updated your Arma Workshop, navigate to your Steam Userdata folder.
(Of your main Steam installation, not where you have Arma installed.)
----> C:\Program Files (x86)\Steam\userdata\*Top Folder*\107410\remote

Take this and put it in the mission folder for your server. Hope this helps.
Jess-itis 8 Mar, 2023 @ 1:26pm 
what is the mission file name? i cant find that anywhere and trying to set it up on a dedicated server
mattattackj1029 14 Sep, 2022 @ 1:14pm 
Would it be possible to add NATO patrols as well?
funless 14 May, 2022 @ 4:00pm 
cool
Riley 15 Apr, 2022 @ 1:08pm 
what is the command for spawning crates? regular kp lib ones aren't working
[XOG]Jake[ST] 29 Dec, 2021 @ 2:03pm