Starbound

Starbound

Any Capture Reloaded
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Update: 4 Mar, 2018 @ 1:59pm

A small hotfix, since I realized I did a dumb and sent a piece of broken Heavy Drone AI in my last update that would cause them not to function. Sorry.

(I'm trying to make them actually fight for the player when captured, we'll see how that goes...)

Update: 3 Mar, 2018 @ 5:14pm

I undid my previous change of making space monsters not drop energy pickups... the way I did it seems like it could be causing some issues, so I'll need to do it differently. Expect another update reinstating this (albeit in a safer way) soon.

Update: 18 Feb, 2018 @ 6:07pm

Fixed a major issue that I had missed which caused bosses not to function properly. My bad I guess.

Also, just a fun little thing I did using unused frames in the game files- Heavy Drones will now show unique expressions while trying to kill you.

Update: 13 Feb, 2018 @ 5:24pm

Added compatibility for Useful Pets (really just involved forcing this to load in after UP) and also implemented a small tweak used in said mod- pet inventory displays now show max health instead of an arbitrary defense stat.

Update: 13 Feb, 2018 @ 12:07pm

Updated the health fraction calculation system. The mod now assumes that, unless set otherwise, all monsters have a capture health fraction of 1.0. This has no effect on existing captures (the game sets theirs to something else, usually 0.5), but means that basically all new captures (say farm animals, space monsters, bugs and fish when they're added) can be captured without being damaged first.

Update: 12 Feb, 2018 @ 7:33pm

Pet space monsters now do not drop energy pickups.

Also added an update for health fraction checking, for I'm releasing a patch relating to that alongside this update.

Update: 11 Feb, 2018 @ 1:13pm

Fixed a small possible incompatibility with FU (I hope)

Update: 11 Feb, 2018 @ 10:22am

Noticed an issue on my end, raised priority.

Also now released to the public! Mazel tov!

Update: 10 Feb, 2018 @ 10:44pm

Posted privately to test on Steam.