Starbound

Starbound

Any Capture Reloaded
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Update: 8 Jan, 2020 @ 3:53pm

Fixed a bug which caused enemies that could spawn on walls and ceilings to error and die instantly when FU was in use.

Update: 24 Jun, 2019 @ 2:09pm

Fixed an outdated portion of a script which could have caused some behavior issues.

Update: 24 Jun, 2019 @ 1:49pm

The mod is now compatible with Version 1.4. Thanks again to Hubnester for his help!

Update: 26 May, 2018 @ 10:09pm

Ah... and of course I forgot to do something;

I adjusted the capture health fraction on Tentagnats so that they can be caught without being damaged. For those of you who actually want one of those as a pet.

Update: 26 May, 2018 @ 9:48pm

A pretty notable update in my opinion-

I made Dreadwing's penguin UFO minions capturable. They'll circle around you and fire shots at enemies, which I think is pretty cool.

Much more notable than that, though, I did something I did not think I was going to be able to accomplish: I finally made the Erchius Ghost a capture!
It'll target hostile enemies and drain their life when near enough to them, and its speed scales with the amount of Erchius fuel, both crystal and liquid, held by its owner. In order to accomplish this, though, I did have to modify the ghost slightly, and while it is still practically unkillable by the player it now suffers knockback from their attacks. It's a worthy tradeoff, though.

Have fun with these, I know I will :D

Update: 17 May, 2018 @ 3:20pm

Version 1.2.0 release! Woo!

I made a couple minor edits to the Heavy Drone script- it will now not follow the player when attached to a Pet Tether, and should also no longer exhibit an insta-death bug upon loading in when you enter a map it is active in.

Additionally, I finally made Penguin Tanks capturable... do with that what you will XD

Update: 28 Apr, 2018 @ 5:07pm

A quick metadata change which I should have dealt with earlier... I removed the insanely high priority I temporarily gave this mod while fixing some compatibility issues. If it has any other incompatibilities which I'm not aware of at the moment, you might see them now. (There probably aren't too many, but let me know if you find any anyway.)

I also modified the metadata so that this mod is guaranteed to load in after the original Any Capture, and thus the mod is now compatible with its outdated version; kind of pointless since I already explained that this mod isn't supposed to be used with that version anyway, but I figured I might as well just so that nothing game-breaking happens if someone's accidentally subbed to both at once.

Update: 16 Apr, 2018 @ 1:48pm

The AI for Po Golems and Astrofae have been patched up by Hubnester. Po Golems' projectiles will spawn Po on the same team as themselves (i.e. if the golem has been captured by you, the Po will fight for you as well), and Astrofae now target enemies rather than the player after being captured.

Update: 15 Apr, 2018 @ 8:32pm

Heavy Drones are now un-broken! They'll follow and fight for you like good little giant hulking robots.

Update: 30 Mar, 2018 @ 2:45pm

Ahem... I broke Heavy Drones. Again.

They should be fixed now. They'll still try to attack you after being captured, though.