The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Instant Merchant
Showing 21-30 of 48 entries
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Update: 14 Mar, 2013 @ 10:44am

* Version 1.6c
- moved merchant and storage chests from previous location to hide them away from prying eyes :)

Update: 13 Mar, 2013 @ 2:22pm

* Version 1.6b
- added voice to all of goonie's current dialogue options (not terribly great voicing)
- re-ordered some of the dialogue options (on request)
NOTE:
since i've added a custom voice to goonie, you may notice that she no longer spits out the random 'hello' and 'goodbye' type remarks. i'll add some more random comments to her voicing soon

Update: 13 Mar, 2013 @ 2:05pm

Update: 13 Mar, 2013 @ 2:04pm

Update: 12 Mar, 2013 @ 8:48pm

* Version 1.6a
- fixed a dialogue typo
- added a crafting supplies storage option
NOTE:
i know some people use SkyUI and don't see the need for multiple containers. its simply for those of us who dont use SKSE and SkyUI and need a simple way to keep things organized

Update: 12 Mar, 2013 @ 8:22pm

* Version 1.6
- goonie now offers storage for those items you dont want to sell, but dont want to carry either (thanks 727luckydawg for the idea)
NOTE:
there are 3 options when you ask goonie about storing items, they refer to the type of item you want to store. They are: weapons and armor, potions, scrolls and spellbooks, and misc items. you can actually store whatever you want in them, i just gave them categories to help you organize since the game wont organize containers on its own

Update: 12 Mar, 2013 @ 3:01pm

* Version 1.5
- no need to stand up, goonie will now barter with you even if youre sneaking (thanks fenixPhlame [Ministry of Morale] for pointing this out)
NOTE:
when you summon goonie while sneaking, the game would act as though you were trying to pickpocket her. now, she will offer the barter menu automatically when the player is sneaking instead of trying to initiate dialogue.

Update: 11 Mar, 2013 @ 5:18pm

* Version 1.4b
- goonie is no longer compelled to lend aid during battle. sometimes, if goonie was summoned and an enemy began an attack on the player immediately after, goonie would attempt to help the player fight and refuse to offer her services.

Update: 10 Mar, 2013 @ 7:30pm

* Version 1.4a
- found an easier approach to the trespassing glitch and implemented it with a new script.
NOTE:
the new method of allowing goonie to interact with a player who is trespassing is not only more efficient, but also prevents the faction ownership and/or actor ownership of the active cell from being changed beyond the duration of goonie to player interaction

Update: 10 Mar, 2013 @ 5:42pm

* Version 1.4
- fixed a glitch involving player trespassing that would prevent goonie from interacting with the player
NOTE:
this glitch only happened when the player was trespassing on someone else's property (only confirmed location was the dwemer museum in markarth [thanks Vinarius Veritatis]). in these instances goonie would appear when summoned, but then only tell the player that they didn't belong there before disappearing again. this glitch is fixed for this property and presumably for any trespassing scenario