The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Instant Merchant
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Update: 10 Mar, 2013 @ 1:54pm

* Version 1.3
- goonie will now dress for the weather and situation. she will wear armor in dangerous areas, bundle up when it snows, etc
- more minor inventory adjustments: more ore, adjusted amounts, some items removed, fewer items in total
NOTE:
the clothing script is still very basic. it currently only understands a few basic conditions: inside/outside, current weather (rain/snow/overcast/pleasant), dangerous areas. so, even if there's snow on the ground, if it's sunny outside, she won't be in her snow gear. at the moment, i have a plan for expanding this script to understand the basic region that goonie is in, but it may take a bit of time

Update: 8 Mar, 2013 @ 7:23pm

* Version 1.2a
- adjusted total amounts of certain items in vendor list: potions, soul gems
- added a chance at some enchanted weapons/armor/jewelry when goonie's stock refreshes (every 48 game hours)
NOTE:
you may not see any enchanted items in the vendor list when you first load this update, you may not see them until a full 48 hours have passed in-game (depending on whether or not this is your first time loading the mod)

Update: 8 Mar, 2013 @ 7:23pm

Update: 8 Mar, 2013 @ 4:58pm

Update: 6 Mar, 2013 @ 3:33pm

* Version 1.2
- removed some of the clutter from vendor list; pots & pans etc.
- added misc leveled scrolls list to vendor, requested
- added firewood to vendor, requested
- added 1 daedra heart to vendor, requested
NOTE:
there is only 1 daedra heart in goonie's inventory. i was hesitant to add this item as there is at least 1 quest that requires you to find a daedra heart. i dont want to ruin a quest, but the hearts are very hard to come by. if you think it should be removed, please, let me know. it was added upon request

Update: 4 Mar, 2013 @ 9:51pm

* Version 1.1
- finally fixed glitch that caused goonie to sometimes be absent from whiterun when the mod is run for the first time. she should always be present in whiterun now

Update: 4 Mar, 2013 @ 4:24pm

* Version 1.0
- adjusted goonie's ai package to keep her from getting involved in fights unless attacked first. she will still ignore attacks from the player
- minor changes: cleaned up scripts, adjusted goonie's alpha effect during summon

Update: 4 Mar, 2013 @ 4:24pm

Update: 3 Mar, 2013 @ 6:37pm

* Version 0.9
- no more walking, goonie now becomes 'unsummoned' after bartering and vanishes back to whiterun

Update: 3 Mar, 2013 @ 12:12pm

* Version 0.8
- goonie should no longer trigger player runes, and will always remain friendly