Arma 3
Pook ARTY Pack - CUP Edition
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Update: 17 May, 2022 @ 12:17pm

FIX: Damage textures on some vehicles
FIX: Missing mirror textures on some vehicles
FIX: Getin/Getout problems on some vehicles
IMPROVED: Added HUD weapon console displays to wheeled vehicles
NEW: Caesar 8x8 155mm SP Artillery system

Update: 13 Apr, 2022 @ 9:23am

NEW: 2S7-M 203mm SP Artillery Vehicle
- Also supported in ARTY function
FIX: 2S34 editor preview pics

Update: 16 Mar, 2022 @ 11:39am

- New: 2S34 "Hosta" 120 mm self-propelled mortar system

Update: 21 Aug, 2020 @ 8:08pm

FIX: Bad vehicle type in NAPA (GUE) SCUD crew
FIX: Stringtable errors
FIX: Editor preview errors
FIX: Missing slingload and cargo load points on vehicles
IMPROVED: ARTYMISSION function type selection is no longer case-sensitive:
- Now supports: "he", "cbu", "laser", "smoke", "illum", "spot" in addition to the original strings: "HE", "CBU", "LASER", "SMOKE", "ILLUM", "SPOT"
NEW: Counter-battery radar: 1P75 for OPFOR, INDEPENDENT
NEW: Counter-battery radar: 1L220UK for BLUFOR, INDEPENDENT
NEW: Counter-battery fire mission function
- Initiated via Counter-Battery radar units
- Automatic coverage upon counter-battery radar INIT
- Report-only mode is default (player-configurable)
- Automated counter-battery engagement for AI artillery can be configured via user action or scripted on CB radar function init
- See Discussion notes and pook_Arty_fnc_CBInit for details
NEW: Added barrel art to M-777
- use the setObjectTexture "2" command to customize
- custom art size needs to be 512 x 64 px
NEW: MLRS (on M983 'HEMTT' Tractor) for BLUFOR, INDEPENDENT w/ 70km range

Update: 29 May, 2020 @ 1:54pm

FIX: 9K72 SCUD unit name
IMPROVED: Increased faction coverage
NEW: M-777 155mm Towed Howitzer
NEW: BGM-109 tactical cruise missile system

Update: 24 May, 2019 @ 7:34pm

FIX: popup error "cannot open object pook_arty\pook_9k140\9m21_fly.p3d"
FIX: Missing getin/getout memory points on 9K57 Urugan, 9K52 Luna
FIX: Numerous RPT errors
FIX: 2S1 model errors
FIX: 3K60 Bal missile despawns before impact
IMPROVED: Editor previews
IMPROVED: MZKT reload vehicle model updated for easier identification
IMPROVED: Fire mission functions
NEW: Enhanced support for CUP, RHS, vanilla BIS mods' artillery units in fire mission functions
NEW: 9P140-M Urugan-M artillery vehicle (based on Belarusian design)

Update: 5 Sep, 2018 @ 7:54pm

NEW: Updated script functions to use OPTIONAL pre-configured coordinates for scripting purposes.
NEW: 9K52 Luna-M SRBM

Update: 7 Apr, 2018 @ 7:07pm

Version 2.1:
- FIX: No Entry: 'bin/config.bin/CfgCloudlets.pook_missilesmokeshort'
- FIX: Missing preview image
- IMPROVED: ARTY FIRE MISSION Function now supports RHS M252 Mortar, M106 units.

Update: 30 Mar, 2018 @ 7:52pm

Version 2.0:
==========
FIX:
- Missing FAE explosion effect
- Missing some script radio sounds
- Wrong lights on Scud; 2S5
- Conditional loop in functions that could disable fire missions
- CBU warheads not deploying submunitions
- A222 muzzle effects location
- 3K60 missile launch animations


IMPROVED:
- Damage RVMATs
- 9K58 Turret elevation limit
- Artillery Fire Mission supports AI-controlled artillery from
both this pack and other mods (VME_PLA, CUP, RHS)


NEW:
- K-300P "Bastion-P" ASM/SSM
- 9K57 "Urugan" (Hurricane) Rocket Artillery
- Artillery reload vehicle
- SRBM Fire Mission function, supporting AI-controlled missile artillery from both this pack and other mods (VME_PLA, CUP, RHS)
- Artillery fire mission supports grouped artillery units

Update: 24 Feb, 2018 @ 1:48pm