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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/discussions/1312457117
1: most of the large missile launchers have the same explosion effect as other missiles, and the damage they inflict is very weird. Example: launched a missile near some infantry, the infantry were not hurt but a jeep about twice the distance away from them was destroyed
2:Some vehicles cannot be entered(forgot which ones)
3: some vehicles such as the artillery can fire, but the shells/rockets do not land
The MLRS's(9K57 and TOS-1A) seem to work okay, but the 9k57 seems to have a very small area of effect.
Am wondering if these problems occur with people that do not run the ACE mods?
and thank yu for the best mods you have given us!
Is any of the artilleries compatible with the 'Support Provider: Artillery' module in the Eden editor?
..and sorry for all my comments, this mod just gets me very excited. :)
Any chance of it destroying more buildings/trees/poles around the impact area?
- FIX: No Entry: 'bin/config.bin/CfgCloudlets.pook_missilesmokeshort'
- FIX: Missing preview image
- IMPROVED: ARTY FIRE MISSION Function now supports RHS M252 Mortar, M106 units.
No Entry: 'bin/config.bin/CfgCloudlets.pook_missilesmokeshort' .
Cannot load texture pook_arty\data\vme_pla_plz05.jpg
thanks anyways
https://community.bistudio.com/wiki/Turret_Config_Reference#elevationMode.3D_3
https://community.bistudio.com/wiki/doArtilleryFire
I am considering adding a "firemission" script for the other artillery types.