Arma 3
Pook ARTY Pack - CUP Edition
52 Comments
Esy 22 Jul @ 3:53am 
hi pookie
Willy Stroker 8 Feb @ 4:01pm 
CWR3 should use these
realyungballs 24 Dec, 2024 @ 5:11am 
based
MantiKory 22 Jun, 2023 @ 6:17am 
Does the CUP Edition also include the NATO M777?
smokeeatervff 19 Jan, 2023 @ 4:05pm 
Hey Hcpookie, We seem to be having some trouble with the guided rounds on the karmakut liberation server. They do not work at all i was wondering if you could check it out and see if one of our mods for the server is causing this and maybe find a fix for it
ALL 13 Jan, 2023 @ 4:23am 
Hey did you have plans for the future i like too se a Pook Tank Mod with T-80bvm,T-55am, T-80um2...
Gatti 22 Sep, 2022 @ 9:50am 
The SCUD and Iskander/Bastion doesn't seem to work, maybe I just don't know how to use them. Could you enlighten me?
hcpookie  [author] 16 Sep, 2022 @ 6:28am 
Just blew myself up with a nuke. Seems to work fine.
HardlineZone 16 Sep, 2022 @ 3:53am 
nuke doesnt work for me can you please fix this
Rev The Sith Lord 14 Jun, 2022 @ 12:09am 
I'm not asking for any new artillery or anything, but I was pointed in your direction by someone from UNSUNG regarding the M110 Self Propelled Howitzer and was wondering if you were the owner of that asset and if so if it was okay if me and Commander A9 use it in C&C Arma III Lives? If it's not yours, I guess I'm once again mistaken, because I keep getting sent around to different people, as I've been looking for a M110 for ages now not tied with UNSUNG. I didn't want to harass you about it or anything, just thought I'd ask a question about that specific piece of artillery.
ztcajun [Halen] 3 Mar, 2022 @ 5:39pm 
Is this mod going to receive new artillery or is this it? just wondering
hcpookie  [author] 24 Feb, 2022 @ 4:29pm 
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† PANDA† 1🐼 24 Feb, 2022 @ 2:13pm 
UKRANIA 2022
sgtklink 24 Jun, 2020 @ 8:30am 
Specifically the nukes from one of the scud-type launchers; missile launches, but impact is like a normal rocket/artillery round, not the nuclear effects.
hcpookie  [author] 24 Jun, 2020 @ 8:27am 
Just tested; arty seems to be working OK. Smoke shells are smoking, HE is blowing up... if there are specific vehicles or ammo types not working, please describe in more detail. I am running CUP, a load of other mods including VME PLA, etc. so I will need more detail to try to duplicate conditions.
sgtklink 24 Jun, 2020 @ 7:31am 
Used this version with CUP installed. Spawned multiple arty units to see what they could do. Almost all of the artillery had the same effects, and nuclear weapon had the same effect as a standard missile/arty round. Don't know if it's a bug or something I did wrong, or a mod conflict, as I'm using RHS as well.
red_134x 13 Sep, 2019 @ 5:25pm 
panzerhaubitze 2000 when?
Festive Palpy 27 Mar, 2019 @ 5:31pm 
I do love me some soviet artillery
SteveTheHero 26 Mar, 2019 @ 11:10pm 
The K-19's AA rounds dont do any damage, nor do any of the other guns that shoot the exact same projectile... Please fix asap
kanye 25 Feb, 2019 @ 2:22pm 
hey im new to arma 3 and how do i spawn these in?? please and thank u
hcpookie  [author] 5 Dec, 2018 @ 9:17am 
Have you tried it without ACE to see if it is an ACE issue?
A Strung out Giraffe 4 Dec, 2018 @ 6:42pm 
here are a few problems I have noticed with this mod, not sure if it is because I am using ACE mods as well but this is an awesome mod and it sucks that a good majority of the vehicles either don't work or are tactically unpredictable:
1: most of the large missile launchers have the same explosion effect as other missiles, and the damage they inflict is very weird. Example: launched a missile near some infantry, the infantry were not hurt but a jeep about twice the distance away from them was destroyed
2:Some vehicles cannot be entered(forgot which ones)
3: some vehicles such as the artillery can fire, but the shells/rockets do not land
The MLRS's(9K57 and TOS-1A) seem to work okay, but the 9k57 seems to have a very small area of effect.
Am wondering if these problems occur with people that do not run the ACE mods?
FireFang 4 Oct, 2018 @ 6:43am 
Where can I find a German PzH2000?
robgray026 25 Jun, 2018 @ 5:34pm 
I've been waiting quite a while for someone to add the A-222
Mossy 9 May, 2018 @ 3:56pm 
I can't get the scud or any rocket type arty to fire.
daniel 12 Apr, 2018 @ 9:03pm 
May i ask if it is possible to have the scud already raised in the editor? instead of lowered.
and thank yu for the best mods you have given us!
The ☯ Zombie 8 Apr, 2018 @ 4:48am 
Must be something wrong with my Arma then. It only destroys a couple of buildings for me. Okay thanks for checking. :)
hcpookie  [author] 7 Apr, 2018 @ 7:54pm 
I can confirm the 5kt nuclear scud does destroy all the buildings. The "crumbling" effect does happen, so that by the time the 10 minute "hot zone" is completed, the buildings are all destroyed. Any remaining buildings may or may not take additional damage after the hot zone is completed.
The ☯ Zombie 7 Apr, 2018 @ 7:43pm 
Oh, that cool, I tried hitting La Trinite on Malden 2035 with a 5kt. It destroyed 2 buildings and a couple of walls I think.
Is any of the artilleries compatible with the 'Support Provider: Artillery' module in the Eden editor?
..and sorry for all my comments, this mod just gets me very excited. :)
hcpookie  [author] 7 Apr, 2018 @ 7:29pm 
I'm looking into that. It is supposed to destroy things in different amounts from the center, then all buildings and structures endure varying amounts of damage for the next 20 minutes of game time. Meaning a building could collapse in the zone at any time. I need to verify this is still working correctly.
The ☯ Zombie 7 Apr, 2018 @ 7:25pm 
The nuke effect is stunning.
Any chance of it destroying more buildings/trees/poles around the impact area?
hcpookie  [author] 7 Apr, 2018 @ 7:07pm 
Version 2.1:
- FIX: No Entry: 'bin/config.bin/CfgCloudlets.pook_missilesmokeshort'
- FIX: Missing preview image
- IMPROVED: ARTY FIRE MISSION Function now supports RHS M252 Mortar, M106 units.
The ☯ Zombie 7 Apr, 2018 @ 6:58pm 
Amazing mod btw. voted up.
hcpookie  [author] 7 Apr, 2018 @ 6:43pm 
Noted! I'll upload a fix shortly
The ☯ Zombie 7 Apr, 2018 @ 6:24pm 
The ☯ Zombie 7 Apr, 2018 @ 6:20pm 
Error:
Cannot load texture pook_arty\data\vme_pla_plz05.jpg
RaveTree 5 Apr, 2018 @ 12:40am 
man, now that you made the arty work with ArmA standards this mod is amazing. I´m also ultra hyped with the russian air force mod you´re working... please keep the good work! :steamhappy:
hcpookie  [author] 1 Apr, 2018 @ 7:32am 
No problem! I didn't know about it either until I started experimenting. Not sure really what the new setting does differently, only that it is "new in A3". Other mods like CUP use it too.
billyplankton42 1 Apr, 2018 @ 3:49am 
ah, didnt know about that sorry
thanks anyways
hcpookie  [author] 31 Mar, 2018 @ 8:08am 
Also the Artillery Computer works the same way with the new elevationMode settings
hcpookie  [author] 31 Mar, 2018 @ 8:07am 
Sure you can. The new elevation change key is either Pageup/Pagedown or CTRL+Pageup/Pagedown depending on how your keyboard is mapped.

https://community.bistudio.com/wiki/Turret_Config_Reference#elevationMode.3D_3
billyplankton42 31 Mar, 2018 @ 4:05am 
i can't change elevation manually and it's pretty annoying. can only turn the turrets horizontally
hcpookie  [author] 30 Mar, 2018 @ 7:53pm 
v2.0 updated
hcpookie  [author] 15 Mar, 2018 @ 3:48pm 
Updated baseline mod to v1.1; critical fixes and new Arty Fire Mission function are available!
Davo 7 Mar, 2018 @ 2:26pm 
If I got you a high quality Topol M model, could you animate it and put your nuke script with it to get it in game?
hcpookie  [author] 26 Feb, 2018 @ 7:05pm 
Sorry you will have to use the "doArtilleryFire" command as with other arty. That or the SCUD firemission function (see description in the base mod) for the SCUD's. Not sure if there are other artillery commands that works?

https://community.bistudio.com/wiki/doArtilleryFire

I am considering adding a "firemission" script for the other artillery types.
Mr. Downstairs 26 Feb, 2018 @ 11:27am 
This isnt working for me, I can call the support and it replies but no rounds ever come in...what do?
GuyInCommandOf112TH 25 Feb, 2018 @ 5:28pm 
hey can u make a mod for me piz