Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors (cap 1) The Wolf among Lions
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Update: 13 Mar, 2018 @ 6:30am

Update: 8 Mar, 2018 @ 2:37am

Update: 7 Mar, 2018 @ 2:57am

Anim_graphics and unit_graphics for ships complete!

Update: 5 Mar, 2018 @ 11:42am

Update: 3 Mar, 2018 @ 7:58am

Update: 26 Feb, 2018 @ 7:12pm

WANNA SEE MORE OF OUR MODS? visit https://www.patreon.com/beelimsolutions/about
Need a non-Steam Workshop version to download? visit https://www.patreon.com/posts/8024458 (this is the official downloads page)
LIKE THIS MOD? visit https://www.patreon.com/posts/8003698
GOT A QUESTION, COMPLAINT or BUG to report? please see our FAQs section: https://kingsandconquerors.fandom.com/wiki/Frequently_Asked_Questions

MORE INFORMATION: kingsandconquerors.fandom.com

DISCLAIMER:
(1) All publicly accessible assets in this mod are the sole copyright of the creator of this mod as well as well as their contributors, if not produced by this mod's creator.
(2) This mod shall NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions, Valve Corporation or Super7700 unless permission to do so has been expressly granted by any of these three parties.
(3) Distribution of this mod outside of Steam Workshop shall be held to be a violation of copyright, and will be dealt with accordingly.


DO NOT DOWNLOAD THIS MOD EXCEPT FROM steamhost.cn/steamcommunity_com OR patreon.com !


Kings & Conquerors - The Wolf Among Lions is the continuation project for Kings and Conquerors, The Hellenistic Era, and is meant to be the first of a set of 3 mods. It covers the turbulent years of 300-100BCE, and concentrates mainly on Europe, North Africa, the Middle East and Central Asia.

Features:

- Two dozen highly unique factions, each with their own units, traits and playstyles based on their historical profile.

- A large number of new units with custom textures and models.

- New unit types, such as priests, levies, mercenaries and elite units.

- Information warfare and morale. Morale now affects your ability to fight information wars. Highly trained units provide better situational awareness, poorly trained ones have none. Priests can be used to offset this issue with their extensive LOS. Buildings have bad LOS, but some like Meeting Houses and Forts can extend it further.

- New wonders and buildings. Some nations receive Unique Buildings, which have effects on their playstyle.

- Increased population limit

- Unique tech pools. Like Age of Empires or Rome 2, each faction belongs to a unique cultural set that determines what sort of upgrades are available to them.

Update: 26 Feb, 2018 @ 12:31am

WANNA SEE MORE OF OUR MODS? visit https://www.patreon.com/beelimsolutions/about
Need a non-Steam Workshop version to download? visit https://www.patreon.com/posts/8024458 (this is the official downloads page)
LIKE THIS MOD? visit https://www.patreon.com/posts/8003698
GOT A QUESTION, COMPLAINT or BUG to report? please see our FAQs section: https://kingsandconquerors.fandom.com/wiki/Frequently_Asked_Questions

MORE INFORMATION: kingsandconquerors.fandom.com

DISCLAIMER:
(1) All publicly accessible assets in this mod are the sole copyright of the creator of this mod as well as well as their contributors, if not produced by this mod's creator.
(2) This mod shall NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions, Valve Corporation or Super7700 unless permission to do so has been expressly granted by any of these three parties.
(3) Distribution of this mod outside of Steam Workshop shall be held to be a violation of copyright, and will be dealt with accordingly.


DO NOT DOWNLOAD THIS MOD EXCEPT FROM steamhost.cn/steamcommunity_com OR patreon.com !


Kings & Conquerors - The Wolf Among Lions is the continuation project for Kings and Conquerors, The Hellenistic Era, and is meant to be the first of a set of 3 mods. It covers the turbulent years of 300-100BCE, and concentrates mainly on Europe, North Africa, the Middle East and Central Asia.

Features:

- Two dozen highly unique factions, each with their own units, traits and playstyles based on their historical profile.
- A large number of new units with custom textures and models.
- New unit types, such as priests, levies, mercenaries and elite units.
- Information warfare and morale. Morale now affects your ability to fight information wars. Highly trained units provide better situational awareness, poorly trained ones have none. Priests can be used to offset this issue with their extensive LOS. Buildings have bad LOS, but some like Meeting Houses and Forts can extend it further.
- New wonders and buildings. Some nations receive Unique Buildings, which have effects on their playstyle.
- Increased population limit
- Unique tech pools. Like Age of Empires or Rome 2, each faction belongs to a unique cultural set that determines what sort of upgrades are available to them.