Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors (cap 2) Rise of the Barbarians
Showing 201-210 of 250 entries
< 1 ... 19  20  21  22  23 ... 25 >
Update: 21 Aug, 2021 @ 10:24am

Update: 21 Aug, 2021 @ 1:22am

Update: 21 Aug, 2021 @ 12:59am

(1) Mausoleum Complex
(2) Aedes Fortunae Primigeniae
(3) Eikon tou Dios - replaced by Circus Maximus
(4) Asklepeion
(5) Pharos
(6) Acropolis
(7) Nekromanteion - improves Temples and Timber output; replaced by Qdos Qdosim
(8) Pergamon Altar
(9) Rhodios Kolossos (replaced in KC3 by Ara Pacis)
(10) Delphinion - not used by Macedonians any more; replaced by Curia Pompeii
(11) Kom Ombo Temple
(12) Mons Capitolinus
(13) Artemisium
(14) Mouseion
(15) Kothon - not used by Carthaginians any more; replaced by Hercules Victor
(16) Arg-e-Bam
(17) Mahram Bilqis (replaced in KC 3 by Saepta Julia)

Update: 21 Aug, 2021 @ 12:55am

For more information, please consult our wiki at kingsandconquerors.fandom.com
Got a problem like a crash? please see our FAQs section: https://kingsandconquerors.fandom.com/wiki/Frequently_Asked_Questions

KINGS AND CONQUERORS - Rise of the Barbarians is a continuation of the Kings & Conquerors project, and spans the turbulent period of 100-50 BCE in Western history.

Features:

- Two dozen highly unique factions, each with their own units, traits and playstyles based on their historical profile.

- A large number of new units with custom textures and models.

- New unit types, such as priests, levies, mercenaries and elite units.

- Information warfare and morale. Morale now affects your ability to fight information wars. Highly trained units provide better situational awareness, poorly trained ones have none. Priests can be used to offset this issue with their extensive LOS. Buildings have bad LOS, but some like Meeting Houses and Forts can extend it further.

- Increased population limit

- Unique tech pools. Like Age of Empires or Rome 2, each faction belongs to a unique cultural set that determines what sort of upgrades are available to them.

- New wonders and buildings. Some nations receive Unique Buildings, which have effects on their playstyle.

WONDER LIST:

(1) Mausoleum Complex
(2) Aedes Fortunae Primigeniae
(3) Eikon tou Dios
(4) Asklepeion
(5) Pharos
(6) Acropolis
(7) Nekromanteion
(8) Pergamon Altar
(9) Rhodios Kolossos
(10) Delphinion
(11) Kom Ombo Temple
(12) Mons Capitolinus
(13) Artemisium
(14) Mouseion
(15) Kothon
(16) Arg-e-Bam
(17) Mahram Bilqis

Should you appreciate the effort we've put in, PLEASE consider being a patron here: https://www.patreon.com/posts/help-us-11689318 to see what you can do!
Interested in what else we are working on? visit http://patreon.com/beelimsolutions

Disclaimer: This mod may NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions, Valve Corporation or Super7700.

Update: 20 Aug, 2021 @ 9:07pm

Update: 20 Aug, 2021 @ 10:56am

Update: 16 Aug, 2021 @ 9:31am

Version 0.0.6d.

- Changes made to unit_graphics.x, soundtypes.x - some units that hitherto had no dialogue were finally given their own voices.
- Files for Taxeis Triballoi, Maryagatae complete, but not implemented.
- Buildings updated - Tower House/Peasant Dwelling should now be available for Armenia, Saba and Pontus.

Other issues:

Illyrians - Illyrian tribal levy, Illyrian royal cav is missing
Lugians- Nakwadaz Wataha is missing. Why?
Odyrsians - Thureophgontes Hippeis, Odrysian skirmish cav missing - please check.

Aedui - assigned.
Cretans - should be done.
Galicians - should be done.
Judaeans - should be done.
Massaliots - done.

Update: 16 Aug, 2021 @ 1:51am

Version 0.0.6c.

- Files for Taxeis Triballoi, Maryagatae complete, but not implemented.
- Buildings updated - Tower House/Peasant Dwelling should now be available for Armenia, Saba and Pontus.

Other issues:

Illyrians - Illyrian tribal levy, Illyrian royal cav is missing
Lugians- Nakwadaz Wataha is missing. Why?
Odyrsians - Thureophgontes Hippeis, Odrysian skirmish cav missing - please check.

Aedui - assigned.
Cretans - should be done.
Galicians - should be done.
Judaeans - should be done.
Massaliots - done.

Update: 15 Aug, 2021 @ 12:18pm

Version 0.0.6b.

- Files for Taxeis Triballoi complete, but not implemented.
- Buildings updated - Tower House/Peasant Dwelling should now be available for Armenia, Saba and Pontus.

Other issues:

Illyrians - Illyrian tribal levy, Illyrian royal cav is missing
Lugians- Nakwadaz Wataha is missing. Why?
Odyrsians - Thureophgontes Hippeis, Odrysian skirmish cav missing - please check.

Aedui - assigned.
Cretans - should be done.
Galicians - should be done.
Judaeans - should be done.
Massaliots - done.

Update: 13 Aug, 2021 @ 9:53pm

Version 0.0.6a.

- Buildings updated - Tower House/Peasant Dwelling should now be available for Armenia, Saba and Pontus.

Other issues:

Illyrians - Illyrian tribal levy, Illyrian royal cav is missing
Lugians- Nakwadaz Wataha is missing. Why?
Odyrsians - Thureophgontes Hippeis, Odrysian skirmish cav missing - please check.

Aedui - assigned.
Cretans - should be done.
Galicians - should be done.
Judaeans - should be done.
Massaliots - done.