Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors (cap 2) Rise of the Barbarians
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Set after the 2nd Punic War, Rise of the Barbarians is the 2nd instalment in the Kings & Conquerors project. Rome has vanquished Carthage, yet at what cost? the republic is burnt out from war exhaustion, her nobles are bickering, and even foreign rulers - such as the Numidians - now dare to subvert elements within Rome's government for themselves.

And at the same time, Rome faces a new threat - the Germans - for they have cut a vast swathe of devastation, all the way into the very heart of Gaul itself .... even as new threats in the east have begun to emerge.

FEATURES

- Two dozen highly unique factions, each with their own units, traits and playstyles based on their historical profile. Gone are the major Greek powers, ie Macedon, Sparta. In their place have risen 2 minor Greek factions - Massalia and Galatia, while the Illyrians, Jews, Lugians and Gallaeci make their debut in this mod.
- Rome[kingsandconquerors.fandom.com] is now a diplomatic/wonder faction. With a new slew of Roman wonders, Rome is no longer the militaristic power of The Wolf Among Lions - it can spam a few Wonders. Roman players can now claim their rightful place in history as a hybrid kingmaker in free for all games.
- A large number of new units with custom textures and models.
- New unit types, such as priests, levies, mercenaries and elite units.
- Information warfare and morale. Morale now affects your ability to fight information wars. Highly trained units provide better situational awareness, poorly trained ones have none. Priests can be used to offset this issue with their extensive LOS. Buildings have bad LOS, but some like Meeting Houses and Forts can extend it further.
- New wonders and buildings. Some nations receive Unique Buildings, which have effects on their playstyle.

(i) Mausoleum Complex
(ii) Aedes Fortunae Primigeniae
(iii) Asklepeion
(iv) Pharos
(v) Acropolis
(vi) Pergamon Altar
(vii) Kom Ombo Temple
(iix) Mons Capitolinus
(ix) Artemisium
(x) Mouseion
(xi) Arg-e-Bam
(xii) Eikon tous Dios
(xiii) Qdos Qdosim - NEW
(xiv) Mehram Bilqis
(xv) Aedes Herculis Victor - NEW
(xvi) Curia Pompeii - NEW

- Increased population limit

- Unique tech pools. Like Age of Empires or Rome 2, each faction belongs to a unique cultural set that determines what sort of upgrades are available to them.

Visit https://kingsandconquerors.fandom.com/wiki/Wonders/Imperivm_Invictvm to learn more.