Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors (cap 2) Rise of the Barbarians
Showing 51-60 of 250 entries
< 1 ... 4  5  6  7  8 ... 25 >
Update: 22 Dec, 2023 @ 4:15pm

Update: 14 Dec, 2023 @ 4:04pm

Update: 13 Dec, 2023 @ 7:06am

balance.x amended with new entries for Alexander and The Hellenistic Era. However, not all units have been covered - early Roman units certainly have not had entries made for them as victims of Scythe Chariots.

Update: 23 Nov, 2023 @ 10:15pm

Update: 21 Nov, 2023 @ 2:56am

Update: 16 Nov, 2023 @ 9:50am

All Armenian units now have proper voice lines.

Update: 16 Nov, 2023 @ 9:37am

Phase 1 of 2 to add Georgian and Armenian voices underway. Armenian infantry all speak, as do Georgians.
- Fixed an issue with one version of Machairophoroi not having any voice lines.
- Replaced old coding that stopped buildings from appearing.

Update: 16 Nov, 2023 @ 6:36am

Update: 25 Oct, 2023 @ 8:40am

Update: 18 Oct, 2023 @ 6:27am

[2023.18/10]
1.0.26

TH Nguyen reported crashes again, sent us a savegame:

- Epeiros vs Macedon
- Ships and skorpio were present.

Suggest:

1, check soundtrack. We may be missing something.
2, check ships. Double check navy to ensure that nothing is amiss. - Macedon confirmed correct.
3, check horses - again! check horse movements. If need be add new anims for the horses, fix any animations that maybe causing trouble,
4, check skorpio for issues. Check to ensure that the skorpio are working. - files found to be damaged, fixed.
5, check wonders (but we did check wonders and they checked out. Ngyuen's game had no evidence of Wonders).

Only soundtrack, battering ram, horses to be checked.