Garry's Mod

Garry's Mod

VJ Base
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Update: 5 Jun, 2017 @ 2:12pm

QUICK UPDATE
  • Fixed a major multiplayer exploit

Update: 10 Mar, 2017 @ 11:08am

=-=-=-=-= Version - 2.3.3 =-=-=-=-=
FULL CHANGELOG: Link
Credits: People that gave good suggestions, beta tested, and supported me!
  • New
    • Added a whole new model for the Glock 17 (Both view and world models!)
    • Added NPC controller support for SNPCs with event-based melee attacks (Ex: Liberty Prime)
    • New AI Changes:
      • Will no longer play "On Receive Order" sounds when called for help if the enemy is already in its sight
      • Player allied SNPCs are now allied with Scientist and Barney from Half Life Source
      • SNPCs no longer detect the entity called "npc_enemyfinder", which were usually found in Half Life 2 maps and campaign like maps
      • Fixed human SNPCs trying to aim their gun when they arrive to their goal position, even though there is no enemies around
  • General Changes & Improvements
    • Can now shoot the Glock 17 underwater
    • Blaster rods now deal direct damage instead of splash damage
    • Human SNPC grenade attack Changes:
      • Added angular velocity, which makes them look a lot more realistic and less static
      • The throw time now matches the animation
    • Humanoid SNPCs with guns now spawn the bullet on their right hand (If available), if there is no muzzle attachment on the active weapon, otherwise they will spawn the bullet at their eye position like before
    • Pressing "Remove All VJ Gibs" in the clean up menu will now work with gibs that are ragdolls or prop physics!
    • Pressing "Remove All Ground Weapons" in the clean up menu will now remove weapons that don't start with "weapon_"
    • Cleaned up a lot of files, especially old Lua files that have outdated code (Dating back to 2011!)
  • General Fixes
    • IMPORTANT: Fixed SNPCs not getting removed if they have a death animation or a death wait time and the damage inflictor is invalid (worldspawn)!
    • Fixed medic SNPCs spawning a health prop on there origin position if the given attachment is invalid
    • Fixed bullseye tool printing developer notifications in the console

Developer function/variable Changes
NOTE: Some new or changed functions/variables may not be listed here!
  • SNPC Bases:
    • New: self.DeathCorpseModel{}, self.DefaultGibDamageTypes{}, self.ExtraCorpsesToRemove_Transition{}, self.LatestDmgInfo
    • Changes to self:CreateGibEntity()
      • Added the option "UseDamageForce" for Velocity
      • Added new table features: NoFade, RemoveOnCorpseDelete
      • Now labeled with "IsVJBase_Gib" to allow easy access to all current VJ gibs in the map
      • Now labeled with "RemoveOnCorpseDelete" to signify if the gib should be removed when the corpse is removed

Update: 3 Feb, 2017 @ 8:36pm

=-=-=-=-= Version - 2.3.2 =-=-=-=-=
FULL CHANGELOG: Link
NOTE: This update contains small changes and important bug fixes!
Credits: People that gave good suggestions, beta tested, and supported me!
  • New
    • Added NPC Bullseye Tool!
    • New menu changes:
      • Added a new option: Always Know Enemy Location (vj_npc_knowenemylocation)
      • Rearranged the options tab
      • Renamed GodMode to God Mode and put the description in the same line as the check box to not take up unnecessary line (Same with couple other check boxes)
      • Fixed a lot of typos, especially in tool descriptions
      • Couple of small fixes and small description changes
      • Removed unused settings: Disable Use Regulator, Disable Unlimited Ammo
    • Aerial AI changes:
      • Animations now work properly! (Example: Flying or attacking)
      • Allowed more customization for developers
      • Updated VJ Aerial SNPC with working attacks and better health
  • General Changes & Improvements
    • SNPCs relationship system now properly detects if something is enemy or friendly even if they have never seen each other before
  • General Fixes
    • Fixed medic SNPCs healing enemies if they have not seen the enemy before!
    • Fixed player-friendly SNPCs still try to get out of the player's way while playing their death animation, which caused the animation to break
    • Fixed SNPCs sometimes detecting enemies through walls when damaged

Developer function/variable Changes
NOTE: Some new or changed functions/variables may not be listed here!
  • Updated "VJ_FindInCone" to include extra arguments using "Tbl_Features"
  • Added more "vTbl_Features" arguments for util.VJ_SphereDamage: UseCone, DirectionPos, UseConeDegree
  • New for SNPC Bases: OnKilledEnemy sound table with all common variables, self:CustomOnDoKilledEnemy(argent,attacker,inflictor), self.OnlyDoKillEnemyWhenClear

Update: 10 Jan, 2017 @ 2:40pm

=-=-=-=-= Version - 2.3.1 =-=-=-=-=
FULL CHANGELOG: Link
NOTE: This update contains small changes and important bug fixes!
Credits: People that gave good suggestions, beta tested, and supported me!
  • New
    • Added more easter eggs! =)
    • Added vTbl_Features.DamageAttacker to the function util.VJ_SphereDamage (For Devs!)
    • New Changes for the NPC Mover tool:
      • VJ SNPCs will now constantly face the enemy while moving, if the enemy is visible
      • VJ Humans no longer move to reload, they will reload where they are standing now
      • VJ Humans will now fire at the enemy while moving
      • Now uses tasks to make the selected NPCs move (This only applies for VJ Humans and Creatures ONLY!)
      • Now sets the variable self.VJ_IsBeingControlled_Tool for NPCs that are being controlled (For developers use)
  • General Changes & Improvements
    • NPC Spawner's "Next Spawn Time" 3 by default instead of 0
  • General Fixes
    • Fixed player allied SNPCs not being allied with the Half Life 2 Resistance!
    • Fixed spawners breaking when there is more than one NPC in it!
    • Fixed players not damaging themselves with weapons like RPG or Blaster

Update: 29 Dec, 2016 @ 12:19pm

=-=-=-=-= Version - 2.3.0 =-=-=-=-=
FULL CHANGELOG: Link
Credits: People that gave good suggestions, beta tested, and supported me!

Update: 1 Jan, 2016 @ 9:16am

=-=-=-=-= Version - 2.2.0 =-=-=-=-=
FULL CHANGELOG: Link
BEING RELEASED: Liberty Prime SNPC
Credits: People that gave good suggestions, beta tested, and supported me!

Update: 14 Sep, 2015 @ 1:40pm

  • Fixed sound tracks not working

Update: 23 Aug, 2015 @ 6:51pm

  • Fixed weapons having unlimited ammo (Blame the latest Garry's Mod update for this, but I fixed it)

Update: 23 Aug, 2015 @ 6:50pm

Update: 8 Jun, 2015 @ 4:51pm

  • Fixed the version number