Garry's Mod

Garry's Mod

VJ Base
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Update: 8 Jun, 2015 @ 4:33pm

=-=-=-=-= Version - 2.1.2 =-=-=-=-=
FULL CHANGELOG: Link
UPCOMING: Liberty Prime SNPC
Credits(Suggestions, testing and support): People who went on my testing server

Update: 25 May, 2015 @ 12:21pm

=-=-=-=-= Version - 2.1.1 =-=-=-=-=
FULL CHANGELOG: Link
BEING RELEASED: Cry Of Fear SNPCs
UPCOMING: Liberty Prime SNPC
Credits(Suggestions, testing and support): People who went on my testing server
    VJ Base
  • New
    • Added a pumping animation and sound after the player shoots the SPAS-12
    • New AI changes:
      • Humans will now stand still or crouch with their weapon aimed for few seconds when their enemy hides, they will not do this if the enemy is close or too far away
      • SNPCs will no longer try to move when they are in a melee range
      • Humans no longer try to shoot their weapon when they are in a melee range
      • SNPCs will no longer reset its enemy if a closeby ally sees an enemy
      • Can now have a certain NPC or Player set as an enemy or friendly
      • Humans will now run back when its enemy is 150w or closer instead of 100w
      • Fixed players allies becoming enemy to all players instead of just the player that shot the ally
      • Fixed SNPCs not detecting players that joined after they have been created
      • Fixed SNPCs detecting their enemy when shot while AI is disabled
      • Fixed SNPCs not detecting players that were dead when they spawned
      • Fixed few small problems when a SNPC calls for help
    • New Menu Changes:
      • "Clean Up All Props" button no longer removes props that are being owned by an NPC or player
      • Fixed sparks not being disabled on VJ weapons when muzzle flash is disabled
      • Fixed a grammer problem in the SNPC settings
  • Changes & Improvements
    • SNPCs will now spawn the death blood decal when they die, not when they spawn their ragdoll
  • Fixes
    • Fixed SPAS-12 doing too much damage when being used by players
    • Fixed VJ Base creating errors if there is no VJ Base addon installed
    • Fixed the SNPC creating errors when it tries to check friends around it without a Sight Distance set
    • Fixed console printing true or false whenever a human melee attacks
  • Military SNPCs
    • Tanks now take damage from melee attacks, but they are scaled down by 3 and the melee damage has to be 30 or over
    New Developer Functions
    • SNPC Base:
      • self.VJ_AddCertainEntityAsEnemy{}
      • self.VJ_AddCertainEntityAsFriendly{}
      • self.RunAwayOnUnknownDamage
      • self.IsStationary
      • self:CheckAlliesAroundMe(SeeDistance) now returns a table with the found allies and boolen that returns true if it found any allies
      • Renamed few functions to more proper and better names
    • Weapon Base:
      • self:CustomOnDeploy()
      • self:CustomOnReload()
      • self:CustomOnIdle()
      • self.AnimTbl_PrimaryFire{}
      • self.AnimTbl_Idle{}
      • self.AnimTbl_Reload{}
      • self.AnimTbl_Deploy{}

Update: 3 May, 2015 @ 4:29pm

    Quick Update -
  • Fixed weapons creating errors when being shot
  • Fixed a console error when entering a map
  • Fixed an animation translation bug
  • 2 other small fixes

Update: 3 May, 2015 @ 4:15pm

Update: 3 May, 2015 @ 3:02pm

=-=-=-=-= Version - 2.1.0 =-=-=-=-=
FULL CHANGELOG: Link
UPCOMING: Liberty Prime SNPC
Credits(Suggestions, testing and support): People who went on my testing server and EnlistedDiabetus for the huge support!

Update: 2 Jan, 2015 @ 10:47am

=-=-=-=-= Version - 2.0 =-=-=-=-=
FULL CHANGELOG: Link
UPCOMING: Fallout 3 SNPCs
NOTE: THE BASE IS NOW A COMPELETLY DIFFERENT SYSTEM!
Credits(Suggestions, testing and support): People who went on my testing server and EnlistedDiabetus for the huge support!

Update: 24 Aug, 2014 @ 11:05am

=-=-=-=-= Version - 1.3.0 =-=-=-=-=
FULL CHANGELOG: Link
BEING RELEASED: Military SNPCs(4 Packs)
UPCOMING: (Maybe) VJ HUD, (Maybe) Cry Of Fear SNPCs
Credits(Suggestions): People who went on my testing server
    VJ Base
  • New
    • Added blood pools for the SNPCs!
    • Added a weapon base for both players and NPCs!
    • Added better sight angle for all of the SNPCs, before it was 45 degrees now it's 80 degrees
    • Added better weapon spread for the humans
    • Added a custom grenade for the human SNPCs
    • New menu changes:
      • Added 3 new SNPC setting: Disable Blood Pools, Disable Chasing Enemy, Disable SNPC Chat
      • Updated some of the help notes to make them more helpful
      • Fixed some typos and grammer such as "musics"
    • Added much better animation system
    • Added a new firing sound for the MP 40
  • Changes & Improvements
    • Player's walk/run speed no longer reset to regular Garry's Mod speed after it finished getting infected, instead it gets the speed before the player was infected
    • Small AI Changes
    • When a SNPC is pressed E to follow you, they now face you
    • Updated all of the weapon's recoils
    • Improved the muzzle flash color for all of the weapons
    • Improved the Glock's hands textures
    • You can no longer switch your weapon when reloading with my weapons
    • Improved the fireplace's light position
    • When spawning my SNPCs, it no longer creates that water-like effect
  • Fixes
    • Fixed a really important bug in the animation system
    • Fixed when the player is already infected and gets infected again, but it doesn't slow down for another 5 seconds
    • Fixed humans shooting from their feet
    • Fixed when the player is infected and its infecter is removed, the heartbeat sound getting removed as well
    • Fixed humans playing their grenade sound rapidly when they see a grenade
    • Fixed the glock's hand replacing the Half Life 2 HEV hand!
    • Fixed when SNPCs calling for help, they also call the enemy to help them!
    • Fixed weapons giving the player a pistol ammo when picked up
    • Fixed when combines or rebels are using one of my NPC weapons, it creates errors (It still sometimes happens)
    • Fixed the game thinking that my weapons have a secondary ammo
    • Fixed some grammer mistakes printed in the chat when making a SNPC follow or unfollow you
  • Alien Swarm SNPCs
    • Added Default Drone Spawner, Beta Drone Spawner
    • Added alert animation for the default Shieldbug
    • The Shieldbug now goes into defensive positon when it's close to the its enemy
    • The shieldbug no longer takes damage when something hits its front legs
    • Default Shieldbug now damages nearby enemies on death
    • Increased all of the drone's melee attack and damage distance
    • Made the Default Shieldbug not to spawn blood pools
    • Fixed some of the coding catagories and names
  • Black Mesa SNPCs
    • Added alert animation for the Houndeye
    • Made the Black Ops Assassin a bit less accurate
    • Made the Black Ops Assassin's first pistol to cloack as well
    • Made the bullsquid not to spawn blood pools
  • Dark Messiah SNPCs
    • Added better position for the regular spider when it dies to avoid the it dieing in a weird position
    • Giant Worm can now attack its gas 10000 world units away instead of 5000
    • Increased Regular Spider's and Facehugger's melee attack and damage distance
    • Made the Giant Worm not to spawn blood pools
    • Made the Facehugger use small blood pools
    • Fixed Giant Worm missing a lot when range attacking
    • Fixed the spiders being visable for 3 seconds before playing the unburrow animation when summoned by the Spider Queen
    • Fixed the spiders not playing the unburrow animation when summoned by the Spider Queen
  • E.Y.E Divine CyberMancy SNPCs
    • Made the animals use small blood pools
    • Fixed kraak's alert animation attempts to play twice

Update: 4 Aug, 2014 @ 11:59am

=-=-=-=-= Version - 1.2.3 =-=-=-=-=
FULL CHANGELOG: Link
UPCOMING: Military SNPCs(4 Packs), (Maybe) VJ HUD, (Maybe) Cry Of Fear SNPCs
Credits(Suggestions): People who went on my testing server
    VJ Base
  • New
    • Added new SNPC AIs:
      • If a animal dies or gets shot, all the animals now run away
      • SNPCs no longer wander around all the time, now they sometimes stand still and look around
      • Creature SNPCs now call for help when getting damaged or has seen an enemy (Similar to human AI)
      • If a human dies, its squad's scouts will move to the location it died
      • Humans now call for help if they are damaged by something that has a unknown position
      • Many other small AI changes
    • New Menu Changes:
      • Added Weapon section
      • Added a new tab in the weapon section
      • Added 4 new settings for weapons
  • Changes & Improvements
    • Blood decal now spawns where the SNPC died
    • SNPCs now spawn from 1-3 blood decals when damaged instead of only 1
    • Updated the animation system
    • Organized the gib entity codes (It was seriously messy)
    • Changed some files around to make more support for Military SNPCs
  • Fixes
    • Fixed SNPCs only chasing one player
    • Fixed when making a SNPC follow you, they first walk instead of running
    • Fixed humans reloading right after they were spawned
    • Fixed when humans calling for help, they only call to their own class
    • Fixed some projectile bugs
    • Fixed Fireplace not always creating the fire particles
    • Fixed SNPCs that use Theme music spamming the console with a number
  • Black Mesa SNPCs
    • Added a whole new attack behavior for the bullsquid
    • Added the new human AIs from VJ Base
    • New HECU bodygroups:
      • Can now spawn with a beret
      • If they are spawned with a beret, they have a higher chance to be with a cigar or shades
      • If they spawn with a beret, they will have older looking skin
    • Scientists now run away if another scientist is hurt or killed
    • Made the Black Ops Assassin's red eye glow a bit bigger
    • Fixed humans that are following you always try to get really close to you
    • Fixed humans talking too much
    • Fixed humans talking at the same time when first spawned
  • E.Y.E Divine Cybermancy SNPCs
    • Added footstep sounds for the Manduco
    • Added new footstep sounds for the Kraak
    • Pea Beetle now gibs on death
    • Increased Kraak's knockback distance
    • Made Deus Ex's melee hit sound louder
    • All of the three animals now have 10 health instead of 20
    • Applied the new animal AI for all of the animals
    • Removed 3 useless models and over 20 useless materials

Update: 25 Jul, 2014 @ 4:35pm

Testing to see if this fixes the M16A1 and AK-47 models

Update: 25 Jul, 2014 @ 3:39pm

=-=-=-=-= Version - 1.2.2 =-=-=-=-=
FULL CHANGELOG: Link
UPCOMING: Military SNPCs(4 Packs), (Maybe) VJ HUD, (Maybe) Cry Of Fear SNPCs
Credits(Suggestions): People who went on my testing server
    VJ Base
  • New
    • Added much better system for SNPCs to reset its enemy after the enemy is dead
    • Added M16A1 and MP40 as a weapon for (S)NPCs and Players
    • Added a smoke effect for AK-47 and Glock 17
    • Added a new sound when taking out AK-47 and Glock 17
    • Added a whole new theme music system!
      • A SNPC can now have multiple tracks, it will pick a random one when spawned
      • There can only be one music playing at a time now instead of overlapping
      • Fixed the music cuting off and stopping compeletly when there is another SNPC in the map with a theme music
      • Fixed the music not looping and instead stopping after 2 or 3 minutes
      • Fixed many other bugs
  • Changes & Improvements
    • Humans now detect the following grenades:
      • M67 from Firearms: Source 2 Weapons
      • The grenade from Doom 3 weapons
    • Made Glock 17 much more accurate
    • Glock 17 and AK-47 now have lower recoil
    • Decreased the size of the heatwave and muzzle fire for the AK-47
    • Improved Glock 17's world texture cubemaps
    • Fireplace now works much better in multiplayer
    • Removed Physgun and Gravity Gun from the VJ Base tab since it now comes with Garry's Mod
    • VJ Test Entity is no longer admin only
  • Fixes
    • Fixed humans not shooting properly
    • Fixed Glock 17 and Ak-47 spamming the console when deleting the NPC
    • Fixed when picking up a AK-47 or Glock, it automatically changes the player's weapon
    • Fixed fireplace spawning floating
    • Fixed Fireplace being admin only
  • Black Mesa SNPCs
    • Added much better position for the extra pistol that Black Ops Assassin holds
    • HECU Marine's defualt weapon is now M16A1
    • Bullsquid's spit now spawns from its mouth
    • Snark now has the ability to use climb nodes
    • Fixed being able to shoot Black Ops Assassin's extra gun
    • Fixed Hornets shot by Alien Grunt being sideways or faced backwards
    • Fixed Black Ops Assassin's invisibility cooldown not working
    • Fixed half the time Female Scientists don't play a sound when making them follow you
  • Dark Messiah SNPCs
    • Facehugger now has the ability to use climb nodes
    • Converted Giant Worm's and Spider Queen's theme music system to the newer one