Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Serious RPG (Gamemodes)
Showing 11-19 of 19 entries
< 1  >
Update: 18 May, 2018 @ 6:33am

Fixed a major mistake which was causing the mod to not function properly in multiplayer if the level has a starting cutscene.

Update: 19 Apr, 2018 @ 4:46am

Update: 17 Apr, 2018 @ 11:14am

Update: 28 Mar, 2018 @ 2:28am

Update released:

  • you can now configure which affixes can appear on elite enemies and which cannot in one of the hidden menu options;
  • made elite enemies orange coloring a bit less intense, as they now also have affix icons above head to stand out;

Update: 21 Mar, 2018 @ 9:24pm

Hotfixes for some affixes:
Vortex:

  • now monster can cast Vortex only if it hasn't been damaged in the last few seconds;
Teleporting:
  • now monster can Teleport only if it hasn't been damaged in the last few seconds;
  • monster now teleports in front of the player (as opposed to the side from which it was coming at player before);
  • monster stops moving a split second before teleporting, and the "disoriented" time after teleporting has been increased from 0.5s to 1s;
  • teleporting sound now travels with monster, so you can still hear it if monster teleported from far away;
  • monster now cannot teleport to you from any distance, it has to be (relatively) close;

Update: 21 Mar, 2018 @ 7:15am

Major update! Serious RPG v1.1 released!
Key points:
1) You need to start a level fresh to have updated version. If you load a game saved with old version, mod will break after you finish the level and start the next one.
2) Reworked resistances system a bit to be more straightforward;
3) Completely reworked Rare enemies into Elite enemies!
Read more detailed description of the changes here:
https://pastebin.com/JfksHQgS

Update: 16 Mar, 2018 @ 9:42am

Update: 14 Mar, 2018 @ 10:23pm

Update: 13 Mar, 2018 @ 8:36am