Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

BFE Enhanced
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Update: 24 May @ 8:18pm

Added new episode title text effects that will appear on the screen when starting on some levels in the mod which was inspired by Serious Sam Xbox's episode titles. The names of the new episode titles are called:

- Episode 1: Operation A7a (starts in Summer in Cairo)
- Episode 2: Excavating The Last Ankh (starts in The Silent Riddler)
- Episode 3: The Jewel of The Nile (starts in Gathering of The Gods)
- Episode 4: A Race Towards Time (starts in The Lost Temples of Nubia)

This does NOT change how the levels appear in the level select menu at all however so no need to worry about that.

This update also includes other changes such as:

- Added a wall covering the secret yard in Together Forever so players will no longer be able to cheese the fight by jumping into the water.
- Adjusted the trigger positions for the very first fight in Broken Wings so that the encounters should start a little more smoothly than before.
- Replaced the mini secret health items on a destroyed building with a C4 explosive in Broken Wings.

Update: 6 Mar @ 10:03pm

Updated the fill up the car section in The Last Man on Earth. You will now only need to pick up 4 gas cans to fill up the car instead of 8. The fights remain the same as before but the order they spawn in has been adjusted.

The fights now go by the order of fill up car - first wave, pick up gas can - second wave, fill up car - third wave, pick up gas can - fourth wave and etc. instead of spawning by picking up each gas canister which should hopefully improve the pacing of the area.

Update: 1 Mar @ 8:17pm

- Updated the large lava golem's duplication behaviour script in Born Again. It should now behave more similarly to the one in TFE. The khnums that spawn with it will now only spawn on Hard and Serious difficulties.
- Updated the textures for both laser clone soldier variants to make them a little more distinctive from each other.
- Updated the wall covering the scorp room in The Last Man on Earth so you can now take a peek at the room before jumping down to the room beside it.
- Updated the rocket technopolip behaviour in Born Again so that they are more accurate with their aiming. This change does NOT affect the ones in the other levels.
- Fixed the issue where the "blowing up the sphinx" cutscene would play before finishing off the wave of kleers in the sphinx yard section of The Silent Riddler.
- The werebulls and laser clone soldiers will now spawn only when you exit the main temple in the 4 sirian tablets area of Unearthing the Sun.
- Adjusted the pathfinding behaviour for Ugh-Zan IV so that he's less likely to get stuck on the temples in the middle of the arena. Also added an invulnerability powerup in the arena too.
- Replaced the secret laser ammo in The Guardian of Time with a secret serious damage powerup and some cannonballs.
- Lowered the total amount of werebull waves and increased the delay timer for each wave during the encounter with the highlander in the desert section of The Lost Temples of Nubia.
- Added some extra lights for some interiors in The Last Man on Earth.
- The coop-only secret pirate gnaar enemy in Gathering of The Gods should now be meleeable.
- Added cucurbito encounters that will only spawn by picking up some pumpkin items that appear throughout the levels during halloween season.

Update: 21 Feb @ 1:07pm

Hotfix: Corrected music event scripting for the last arena in Under the Iron Cloud.

Update: 21 Feb @ 12:42pm

Hotfix: Added the missing animation files for the enemies in the SS3 intro's earth invasion cutscene.

Update: 20 Feb @ 2:50pm

- The SS3 intro will now play every time you start Summer in Cairo in the mod.
- Added some wooden planks for a parkour secret in Summer in Cairo and No Place to Hide that should make them more tolerable with Fusion's janky physics.
- Added an extra hint for the secret assault rifle in Summer in Cairo.
- Restored proper collision for the Serious Sam stone statues used in some secrets (Bullets and projectiles will now actually hit them).
- Made adjustments for some fights in the sections right after you exit the underground tomb in Unearthing the Sun.
- Adjusted some kleer spawners in Together Forever to fix some fights that were dragging on for too long.
- Made some adjustments for a few spawners in the underground tomb sections of The Last Man on Earth (Replaced a laser clone soldier spawner with an arachnoid juvenile after you press the last switch in the first room, replaced the invisible gnaar horde with kleers after you open the switch in the arachnoid room, added patrol markers for the biomech minors in the rotating column room).

Update: 21 Aug, 2024 @ 7:10pm

- Fixed an issue where enemies couldn't reach you if you go towards the exit in Summer in Cairo.
- The last group of enemies that break the wall in Into the Spider's Nest are now counted as kills.
- Fixed a plant model that was invisible in Under the Iron Cloud.
- Patched up a hole that could allow you to see the void under the map in No Place to Hide and Born Again.
(special thanks to Tayzor Azul for reporting these bugs)
- Made adjustments to some encounters in Broken Wings, Gathering of The Gods, Together Forever and Born Again.
- Added spider encounters in the medina sections of Broken Wings.
- Improved level background visuals for Broken Wings and No Place to Hide.
- Added new wind sound effects for when it starts raining in Born Again.
- Fixed pathfinding issues with a kleer spawner in the last arena of Born Again.
- The lifetime duration of the Demon's projectiles has been decreased from 12 seconds to 6 seconds.

Update: 11 Aug, 2024 @ 6:26pm

- Added a new unmarked secret in Together Forever that allows you to skip the puzzle rooms in the underground tomb section.
- The secret island cutscene in Gathering of The Gods is now skippable and you can watch the animation playing while you're controlling Sam. On top of that, the cannon can now be picked up and some extra cannonball ammo has been placed in the island. If you skip the cutscene, you can also grab it right after it fires the cannonball during the animation. If you're playing the level in coop, the cannon can be picked up right away. Also, it will be marked as a secret the moment you enter the island instead of waiting for the entire cutscene to finish.
- The single shotgun can now be picked up normally near the end of Summer in Cairo and you'll be able to have it for the entirety of Into the Spider's Nest. Some additional shotgun ammo has been added in the earlier sections of the level.
- Removed all plasma walls in Gathering of The Gods.
- Added a new script where a khnum will be able to destroy one of the base walls in Together Forever.
- Updated and tweaked a few encounters in Gathering of The Gods and Together Forever.
- Added a new enemy encounter near the museum in Summer in Cairo.
- Moved a secret into a different spot in the plaza with the helicopter crash in Summer in Cairo.
- Increased the volume of the mental flag sound effects.
- Rebaked visibility sectors in most of the levels.
- Decreased the secret booze drunk screen effect timer by 25 seconds.
- Added additional C4 item pickups in Together Forever and Born Again.
- Some minor tweaking with a few enemy placements in Summer in Cairo, Into the Spider's Nest, Broken Wings and The Dark Bride.
- Increased the brightness of the electro fish enemies so that they should be a little easier to see underwater.

Update: 30 Jun, 2024 @ 8:38pm

- Removed the delay timers after the Warship set piece in Summer in Cairo finishes so that enemies will start spawning right away.
- Readjusted the positioning of some gnaar spawners in the early sections of Summer in Cairo.
- The first gnaar you encounter after the first building section in Summer in Cairo now actually tries to eat the corpse in front of it instead of awkwardly staring at it.
- Removed a few rocks with weird lighting on them in The Guardian of Time.

Update: 14 Jun, 2024 @ 10:26pm

- Modified the "To Be Continued" ending cutscene in The Guardian of Time a bit.
- Removed background pyramids and sirian stone statues in The Guardian of Time.