Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

BFE Enhanced
363 Comments
CrusaderTheFirst 13 hours ago 
@Biomechanoid Makes sense, it just seemed really out of the ordinary so it was worth asking about.

If I were allowed to make any changes, not saying you should, just thinking out loud, I'd have it so it'd be similar to other enemy alternate attacks on serious difficulty. First shot is the standard attack, destructible by a few means and longer lasting, the second shot that's more deeper red is truly indestructible and lasts shorter.
Biomechanoid  [author] 14 hours ago 
@CrusaderTheFirst That's intentional. They now use a different projectile type that makes them immune to player projectiles which is similar to the ones in TSE Classic. The reason it was changed was because BFE's weapon arsenal made them a little too easy. They did however also received a nerf to their lifetime duration so that you would spend less time avoiding their projectiles.
RushHour99 16 hours ago 
почему музыка кастомная ре работает?
CrusaderTheFirst 22 Jul @ 3:46am 
Retpiloid demons projectiles are indestructible even by the lasergun, devestator, and cannon, this needs a fix.
Biomechanoid  [author] 14 Jul @ 5:26pm 
There's a link to the secrets guide for the mod in the description. Check there.
flügegeheimen 14 Jul @ 6:07am 
Somebody find 14 secret in The Silent Riddle?
F0F4N 16 Jun @ 10:54pm 
Ok
Biomechanoid  [author] 16 Jun @ 2:33pm 
That's because they now use their own separate puppet parameters in the mod instead of the vanilla ones. You'll have to ask the mod author to update their mod so that it replaces those ones too.
F0F4N 16 Jun @ 7:34am 
After updates, there is no more reptiloids from SS4 spawned at any level, only reptiloids from BFE, could u fix it?
Biomechanoid  [author] 14 Jun @ 10:31am 
A guide for all of the secrets in the mod has been released. You can check out the guide here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3491630653
F0F4N 29 May @ 12:35am 
Кулхацкер, ааа блин, точняк
Благодарочка!
Кулхацкер 28 May @ 10:46pm 
FOF4N На счёт дробыша, чтобы секретка засчиталась нужно с этого дробыша убить гнаара который спавнится сразу же как подбираешь дробаш, а на счёт остального хз
F0F4N 28 May @ 9:53am 
Sixteen60, Yes, it does, but u have to buy Jewel of the Nile DLC.
F0F4N 28 May @ 9:49am 
Scorpion-rain, некоторые секреты (например дробовик на крыше на уровне "Лето в Каире") почему-то не засчитываются как найденные:steamfacepalm: А еще есть секрет с патронами для минигана в катакомбах на одном из уровней (там, где валун каменный скатывается вниз, а за ним как раз в небольшой выемке лежат эти патроны), так у меня вовсе там нет этих патронов. Поскольку я играю с оружием и боеприпасами из 4й части Сэма, я думаю, вся проблема в этом.
Sixteen60 27 May @ 6:18am 
Does it have the Jewel of the Nile levels?
Biomechanoid  [author] 19 May @ 8:27am 
Please post in English if you are having issues.
Scorpion-rain 18 May @ 4:44pm 
Кто находил все секреты на всех уровнях?
это норма, что некоторых вовсе нет?
heavy fortes 2 28 Mar @ 4:13am 
Denred, капсулы вроде из официальных концепт артов к тройке взяты были
Denred 28 Feb @ 7:49pm 
7 Родоначальников переделок Serious Sam 3: Before First Encounter из 10. Очень сомнительные добавления в виде кранов и каких то щупальцевидных капсул, но в остальном очень даже сочно
Biomechanoid  [author] 21 Feb @ 6:10am 
The changelog are in the "Change Notes" section of the mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/1338312297
VEREWIGT SMRTNIK 21 Feb @ 2:51am 
May I have a changelog of mod?
Biomechanoid  [author] 3 Jan @ 9:18am 
The maps use Jewel of The Nile DLC assets which aren't available in VR mode since Croteam never bothered to release the DLC for the VR version of SS3.
Sapphire Prime 2 Jan @ 1:22am 
is there a way you can make this support VR? I would Love to replay this mod with my VR, every time I try it it says "unable to load" all levels, I would REALLY Appreciate it!
marcobagnardi2005 21 Nov, 2024 @ 3:21am 
Aw dang. So there is no fix for it is there? Oh well, still an amazing mod regardless
Biomechanoid  [author] 19 Nov, 2024 @ 5:16pm 
The ultimate resource pack breaks Rahloom's animations in netricsa.
marcobagnardi2005 19 Nov, 2024 @ 1:08am 
I really really like this mod. It's a very amazing take on making BFE like the classic games. I especially enjoyed how the jotn levels were integrated and how some classic enemies returned. The mod is also very well made. No visual bugs or anything. The only issue I found was that the netricsa description for raahloom is broken I think? Basically when I pull it up the camera is very zoomed in on his body and no description appears. But apart from that a very amazing mod regardless. I'll have to Replay it again
Biomechanoid  [author] 17 Oct, 2024 @ 5:38pm 
No, I forgot to remove the empty slot for that one. It shouldn't break anything in the level but I can remove it whenever I decide to release another update.
Fred-104 16 Oct, 2024 @ 9:20pm 
I decided to load the second level in SED and found a minor error:
"Chapter info 'ChapterInfo008' - CChapterInfoEntity::9776 in Content/SeriousSam3/Levels/BFEEnhanced/02_CairoMuseum_Enhanced.wld has empty entries in added weapons list."

Was this intentional?
Biomechanoid  [author] 15 Oct, 2024 @ 8:56pm 
I don't see the point of making "enhanced" versions of HD TFE and TSE when A Seriously Stupid HD Remaster exists.
F0F4N 15 Oct, 2024 @ 11:56am 
Biomechanoid, sorry for the question, may be that one was before, but will u release HD TFE and TSE Enhanced or something else in future? That would be cool)
Doktor Hayden 12 Oct, 2024 @ 12:21pm 
I just realized now that I have never written a positive comment about bfe enhanced. And I will be brief - this mod gave me several hundred hours of pure incredible fun and pleasure, without this mod Sam is no longer like Sam, it is simply impossible to play the original. Sincerely THANK YOU for the emotions you gave me.))
Yeish 12 Oct, 2024 @ 12:12pm 
This should have been the default SS3 campaign, it is that much better with its variety, flow and refinements. Thank you a great lot to polish this. Though I found the difficulty level on hard mode significantly more challenging here and perhaps some of the fights are a bit overtuned, i.e. some of the spawns should be reserved for Serious difficulty.
Biomechanoid  [author] 21 Aug, 2024 @ 7:45pm 
Released a new update featuring some fixes, a nerf for the demon's projectiles and many more. You can check the changelog here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/1338312297
F0F4N 17 Aug, 2024 @ 9:47am 
they were destructible by SBC cannon In the classic
F0F4N 17 Aug, 2024 @ 9:22am 
Copy that. I wrote about TSE HD :bombsweat: Demon’s fireballs was destructible in this part.
Biomechanoid  [author] 16 Aug, 2024 @ 6:14pm 
Actually, their projectiles in this mod can get destroyed by hitting walls too. There are settings for it in the editor. I can try decreasing the "lifetime" of their projectiles to closely match their behavior in TSE Classic.
Tayzor Azul 16 Aug, 2024 @ 5:15am 
But the lava balls still do not get destroyed if they hit a wall. They still come back and forward until they start spinning in the air.
In SE Classic it only went for you twice then it blew.
Biomechanoid  [author] 15 Aug, 2024 @ 4:18pm 
They use a different projectile type which has that effect and having their projectiles be destructible with SS3's weapon arsenal made them too easy to deal with before. Also, they weren't destructible in TSE Classic either.
F0F4N 15 Aug, 2024 @ 6:50am 
Biomechanoid, why I can't shoot Findian demon's fireballs like i did it in the TSE, even on serious difficulty?
Tayzor Azul 12 Aug, 2024 @ 9:30am 
Time to hunt down those pesky broken spawns yet again ! :dpdragon::grinsam:
F0F4N 12 Aug, 2024 @ 3:16am 
Thank u!
Biomechanoid  [author] 11 Aug, 2024 @ 6:48pm 
Mod has been updated. You can check the changelog here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/1338312297
Biomechanoid  [author] 11 Aug, 2024 @ 9:45am 
That might be an issue with Custom Weapons Management itself. I don't see anything wrong with that ammo crate when looking at the level in the editor. I'll add some extra C4 pickups in the base anyway for a future update.
F0F4N 10 Aug, 2024 @ 10:16pm 
I didn't have c4 cases problem at previous levels.
F0F4N 10 Aug, 2024 @ 10:14pm 
Biomechanoid, the question is: on the level "Together Forever" at the military base I can't pick up the C4 explosives from the case. The explosive model is from SS part 4.
The explosives are picked up, but the weapons says 0 explosives, and in fact I can’t use them.
Because of this problem I can't go further in the level.

The console says:
Lua error> [Content/SeriousSamFusion/Scripts/CustomWeaponsManagement.lual:854: attempt to compare nil with number Lua stack traceback: [Content/SeriousSamFusion/Scripts/CustomweaponsManagement.lual:854 in unnamed function defined in line 848

What could be the problem? In the case itself or in something else?
F0F4N 10 Aug, 2024 @ 10:09pm 
doktor_Hayden, ах если б я шарил во всём этом, быть может и сам бы так делал)
Biomechanoid  [author] 10 Aug, 2024 @ 2:31pm 
Post only in english please. I can't help you if you only type in russian.
Doktor Hayden 10 Aug, 2024 @ 1:11pm 
Мне приятней хоть и с потерей времени, расставить оружиее из 4 части и патроны самому на уровне, ну и парарельно слегка меняя спавны, делая тем самым облегчённую новым оружием игру сложнее.
F0F4N 10 Aug, 2024 @ 11:41am 
про Хнумов, скрэпов и биомехов да, это точно; а по поводу уровня, пришлось чит подрубить, чтоб пройти дальше, в общем выяснил, что дело именно в кейсе для с4, если подбирать их отдельно, то всё норм..
Doktor Hayden 10 Aug, 2024 @ 10:21am 
Хз cwm mod крутая вещь, но изза неё баги и поломки могут происходить, не играю с ним, самый явный баг это когда от тебя хнумы начинают убегать, а биомехи большие и скрэпджеки начинают палить в воздух, понятия не имею как этот баг происходит, но он сильно портит восприятие игры.