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If I were allowed to make any changes, not saying you should, just thinking out loud, I'd have it so it'd be similar to other enemy alternate attacks on serious difficulty. First shot is the standard attack, destructible by a few means and longer lasting, the second shot that's more deeper red is truly indestructible and lasts shorter.
Благодарочка!
это норма, что некоторых вовсе нет?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/1338312297
"Chapter info 'ChapterInfo008' - CChapterInfoEntity::9776 in Content/SeriousSam3/Levels/BFEEnhanced/02_CairoMuseum_Enhanced.wld has empty entries in added weapons list."
Was this intentional?
In SE Classic it only went for you twice then it blew.
The explosives are picked up, but the weapons says 0 explosives, and in fact I can’t use them.
Because of this problem I can't go further in the level.
The console says:
Lua error> [Content/SeriousSamFusion/Scripts/CustomWeaponsManagement.lual:854: attempt to compare nil with number Lua stack traceback: [Content/SeriousSamFusion/Scripts/CustomweaponsManagement.lual:854 in unnamed function defined in line 848
What could be the problem? In the case itself or in something else?