Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

BFE Enhanced
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Update: 13 Jul @ 11:15am

- Fixed some floating palm tree models in the last yard in The Last Man on Earth.
- Rebaked navigation mesh to fix enemies from getting stuck in the ruins in the last temple area in The Lost Temples of Nubia.
- Adjusted some spider spawners near the start in The Lost Temples of Nubia. Adult spiders will now appear earlier in the level.

Update: 12 Jul @ 12:48am

- Added new sound effects for the laser cloned soldier variants (Credits to id Software for the sounds)
- Updated some of the quote scripts in the levels to make them work better in coop.
- Added a new quote that will play after you kill the first invisible gnaar in Into the Spider's Nest.
- Resaved crumbs for No Place to Hide and Under the Iron Cloud.
- Implemented the Rahloom Bloodmap Fix mod for the BFE Enhanced Rahloom model.
- Adjusted deceleration values for the secret crate bus puppet so that it moves more smoothly.

Update: 30 Jun @ 10:41pm

- Fixed a rocketeer spawner in The Guardian of Time that was using the wrong puppet parameters.
- Added some harpies that will sit on the ledges in some parts of the levels since they were only seen with that behaviour in about two levels before. Some of them will only appear in cooperative modes.
- Updated level background visuals in Unearthing the Sun, The Dark Bride and The Power of The Underworld. Those levels should now look a little more visually faithful to their real life counterparts.
- Updated level background visuals for the final area in Born Again.
- Added new ambient sound effects in The Silent Riddler.
- Added plasma walls and also added more spiders when you trigger the minigun ammo trap in The Silent Riddler.
- Adjusted patrol behaviour for a few enemy spawners in The Dark Bride and The Power of The Underworld.
- Added a spider ambush when you get near the container with the key in the second-last area in The Dark Bride.
- Added female gnaars in the fight right after you leave the tomb in The Dark Bride and adjusted the firecrackers so that they spawn at the same time as the rocketeers. Also moved the coop-only blue biomech spawners in that fight further away from the player.
- Decreased spawn death delay for some arachnoid hatchling spawners in the left wing yard in The Last Man on Earth.
- Restored Sam's "This is getting too serious" quote in the last fight before the boss in The Power of The Underworld. Also restored his "Will you ever learn?" quote when he encounters the warship for the second time.

Update: 23 Jun @ 3:41pm

- Fixed spawn position of three coop-only gnaar spawners at the start of Under the Iron Cloud.
- Increased ambient light modulator values for the enemy spawners in No Place to Hide and Under the Iron Cloud to make them look a little less dark when they are in some shadowed areas.
- Fixed enemies getting stuck on the rocks in the secret yard in Together Forever.

Update: 15 Jun @ 11:29am

- Updated the frustrated kamikaze secret in Together Forever with new sound effects and higher resolution textures for the monitor screen.
- Added a new setpiece with the warship flying over the level when you arrive at the chess tomb section in The Power of The Underworld.
- Added two new setpieces for Broken Wings. One with the gnaar breaking down the wall near the start, and the other with some enemies crossing over the overpass. Also updated the crossing the street setpiece when you're in the building by replacing the adult arachnoid with spiders.
- Made some adjustments to some grass and rock positions on the ground in The Silent Riddler, Unearthing the Sun, The Dark Bride and The Power of The Underworld.
- Decreased spawn death delay for all multi-spawners in the first yard in The Power of The Underworld.
- In the area with the Ramesseum exit key in The Last Man on Earth, the spiders will now spawn 10 seconds after the kleers instead of being spawned by a separate trigger.
- Added new encounters in the tomb after you pick up the statue in Together Forever.
- Added patrol markers for some beheaded spawners in No Place to Hide.
- Fixed particle effect size and position for the small lava golem's melee attacks.
- Fixed the issue where no sound effects would play whenever you hit the lava golems with the sledgehammer.

Update: 11 Jun @ 8:43pm

- Disabled the ability to melee the scrapjacks in the secret poker game room in Born Again.
- Replaced a khnum that spawns when you leave the base in Together Forever with an adult arachnoid and enabled normal difficulty spawn flag for it (no, this doesn't replace the khnums that break down the walls in the base).
- Added harpies in the fight after you activate the panel in the secret sirian chamber room in Unearthing the Sun.
- Decreased spawner death delay for a kleer, kamikaze and werebull spawner in the first yard and decreased spawner death delay for a kleer spawner in the last yard in The Power of The Underworld.
- Added a red biomech spawner that will spawn only on hard and serious difficulties in the fight that triggers when picking up the large healthpack (+50 health item) on the plato near the portables in Gathering of The Gods.
- Moved a witch-bride spawner further away from the main temple in the middle of the island in Gathering of The Gods so that it doesn't instantly attack you when you pick up the statue of Horus.
- Removed unused music files in the mod.

Update: 8 Jun @ 5:51pm

Hotfix: Added correct crumb layout file for the rocks on the ground in the first tomb section of Born Again.

Update: 8 Jun @ 10:08am

- Adjusted an invisible barrier position in The Dark Bride and The Power of The Underworld.
- Replaced a medium and large secret health pickup in Unearthing the Sun and The Power of The Underworld with a super health pickup.
- Added an invisible slope on the stairs in the rotating column room in The Last Man on Earth so that the small lava golems that spawn in the room won't be able to get stuck on them anymore.

Update: 8 Jun @ 12:18am

- Fixed the small particle effects for the large lava golem's melee attack.
- Fixed missing sound effects for the switches in the first room in The Last Man on Earth.
- Green reptiloids in the BFE Enhanced levels now use their own custom stats which mainly changes how often they fire their projectiles (less spammy than before).
- Updated the secret rocket ammo stash behind the wall in The Dark Bride. The wall now has a C4 indicator and the rockets have been replaced with cannonballs. The small werebulls that were behind the wall have been moved to a different spot and they will only spawn once you picked up the cannonballs.
- There is now a second khnum that will be able to breach through one of the walls of the base in Together Forever. Both khnums are scripted to destroy the walls at the same time if you don't kill them in time.
- Most cave demons in the BFE Enhanced levels are now scripted to despawn if you're far enough away from them. This is mainly to stop the combat music from constantly playing if you end up skipping some of them. Any cave demon that gets despawned from the script will NOT be counted as kills though so you still have to kill them if you want to get all of the kills.
- Slightly updated the introduction for the large lava golem encounter in Born Again.
- The boss support laser clone soldiers and beheadeds that spawn during the Ugh-Zan IV fight will only appear in coop mode now.

Update: 3 Jun @ 10:34pm

- Fixed broken particle effect position for the BFE Enhanced Medium and Large Lava Golem's melee attacks.
- Restored missing serious difficulty spawn flag for a technopolip spawner in The Lost Temples of Nubia.
- Adjusted the enemy encounter for when you first pick up the key to the temples in The Power of The Underworld. Spiders and gnaars will now spawn near the container and the technopolip's spawn positions have been moved to a different spot on the level so they aren't as easily visible as before when they spawn.
- You no longer have to pick up the secret serious damage in the guardhouse in Together Forever in order to get the secret. You can now simply enter the guardhouse instead.
- Adjusted some enemy positions and spawn counts for the secret yard fight in Together Forever.
- Replaced a secret healthpack in The Last Man on Earth with devastator shells.
- Made various adjustments in The Guardian of Time. Replaced most of the laser clone soldier spawners in the first canyon with a mix of beheaded rocketeers, firecrackers, bombers and spiders. Replaced the two werebulls in the first canyon with red biomechs. Added some blue biomechs in the fight with the kleers near the end of the first canyon. The delay timer for the wave that spawns after the reptiloids and demons in the middle yard section of the level has been increased to 10 seconds (previously it was only 4 seconds before). Moved the powerups closer to the entrance of the middle yard to make them easier to find. Added new encounters for the side canyons.